Related papers: Learning Sparse Temporal Video Mapping for Action …
Transferring existing image-based detectors to the video is non-trivial since the quality of frames is always deteriorated by part occlusion, rare pose, and motion blur. Previous approaches exploit to propagate and aggregate features across…
Action recognition is an important and challenging problem in video analysis. Although the past decade has witnessed progress in action recognition with the development of deep learning, such process has been slow in competitive sports…
Self-attention learns pairwise interactions to model long-range dependencies, yielding great improvements for video action recognition. In this paper, we seek a deeper understanding of self-attention for temporal modeling in videos. We…
Understanding human actions from videos is essential in many domains, including sports. In figure skating, technical judgments are performed by watching skaters' 3D movements, and its part of the judging procedure can be regarded as a…
Enabling computational systems with the ability to localize actions in video-based content has manifold applications. Traditionally, such a problem is approached in a fully-supervised setting where video-clips with complete frame-by-frame…
Spatio-temporal action detection in videos is typically addressed in a fully-supervised setup with manual annotation of training videos required at every frame. Since such annotation is extremely tedious and prohibits scalability, there is…
Human pose serves as a cornerstone of action quality assessment (AQA), where subtle spatial-temporal variations in pose often distinguish excellence from mediocrity. In high-level competitions, these nuanced differences become decisive…
The objective of this paper is audio-visual synchronisation of general videos 'in the wild'. For such videos, the events that may be harnessed for synchronisation cues may be spatially small and may occur only infrequently during a many…
On public benchmarks, current action recognition techniques have achieved great success. However, when used in real-world applications, e.g. sport analysis, which requires the capability of parsing an activity into phases and…
Action Quality Assessment (AQA) -- the task of quantifying how well an action is performed -- has great potential for detecting errors in gym weight training, where accurate feedback is critical to prevent injuries and maximize gains.…
Understanding human actions from videos plays a critical role across various domains, including sports analytics. In figure skating, accurately recognizing the type and timing of jumps a skater performs is essential for objective…
Sports videos pose complex challenges, including cluttered backgrounds, camera angle changes, small action-representing objects, and imbalanced action class distribution. Existing methods for detecting actions in sports videos heavily rely…
Fatigue monitoring is central in association football due to its links with injury risk and tactical performance. However, objective fatigue-related indicators are commonly derived from subjective self-reported metrics, biomarkers derived…
Convolutional Architecture for Fast Feature Encoding (CAFFE) [11] is a software package for the training, classifying, and feature extraction of images. The UCF Sports Action dataset is a widely used machine learning dataset that has 200…
Human pose detection systems based on state-of-the-art DNNs are on the go to be extended, adapted and re-trained to fit the application domain of specific sports. Therefore, plenty of noisy pose data will soon be available from videos…
Tracking and segmenting multiple similar objects with distinct or complex parts in long-term videos is particularly challenging due to the ambiguity in identifying target components and the confusion caused by occlusion, background clutter,…
3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input view, typically obtained by Structure-from-Motion (SfM)…
Existing action quality assessment (AQA) methods mainly learn deep representations at the video level for scoring diverse actions. Due to the lack of a fine-grained understanding of actions in videos, they harshly suffer from low…
Spatially dense self-supervised learning is a rapidly growing problem domain with promising applications for unsupervised segmentation and pretraining for dense downstream tasks. Despite the abundance of temporal data in the form of videos,…
First-person action recognition is a challenging task in video understanding. Because of strong ego-motion and a limited field of view, many backgrounds or noisy frames in a first-person video can distract an action recognition model during…