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Transferring existing image-based detectors to the video is non-trivial since the quality of frames is always deteriorated by part occlusion, rare pose, and motion blur. Previous approaches exploit to propagate and aggregate features across…

Computer Vision and Pattern Recognition · Computer Science 2020-07-17 Zhengkai Jiang , Yu Liu , Ceyuan Yang , Jihao Liu , Peng Gao , Qian Zhang , Shiming Xiang , Chunhong Pan

Action recognition is an important and challenging problem in video analysis. Although the past decade has witnessed progress in action recognition with the development of deep learning, such process has been slow in competitive sports…

Computer Vision and Pattern Recognition · Computer Science 2020-02-11 Shenlan Liu , Xiang Liu , Gao Huang , Lin Feng , Lianyu Hu , Dong Jiang , Aibin Zhang , Yang Liu , Hong Qiao

Self-attention learns pairwise interactions to model long-range dependencies, yielding great improvements for video action recognition. In this paper, we seek a deeper understanding of self-attention for temporal modeling in videos. We…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Bo He , Xitong Yang , Zuxuan Wu , Hao Chen , Ser-Nam Lim , Abhinav Shrivastava

Understanding human actions from videos is essential in many domains, including sports. In figure skating, technical judgments are performed by watching skaters' 3D movements, and its part of the judging procedure can be regarded as a…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Ryota Tanaka , Tomohiro Suzuki , Keisuke Fujii

Enabling computational systems with the ability to localize actions in video-based content has manifold applications. Traditionally, such a problem is approached in a fully-supervised setting where video-clips with complete frame-by-frame…

Computer Vision and Pattern Recognition · Computer Science 2019-05-07 Kurt Degiorgio , Fabio Cuzzolin

Spatio-temporal action detection in videos is typically addressed in a fully-supervised setup with manual annotation of training videos required at every frame. Since such annotation is extremely tedious and prohibits scalability, there is…

Computer Vision and Pattern Recognition · Computer Science 2018-11-29 Guilhem Chéron , Jean-Baptiste Alayrac , Ivan Laptev , Cordelia Schmid

Human pose serves as a cornerstone of action quality assessment (AQA), where subtle spatial-temporal variations in pose often distinguish excellence from mediocrity. In high-level competitions, these nuanced differences become decisive…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Shuaikang Zhu , Yang Yang , Chen Sun

The objective of this paper is audio-visual synchronisation of general videos 'in the wild'. For such videos, the events that may be harnessed for synchronisation cues may be spatially small and may occur only infrequently during a many…

Computer Vision and Pattern Recognition · Computer Science 2022-10-14 Vladimir Iashin , Weidi Xie , Esa Rahtu , Andrew Zisserman

On public benchmarks, current action recognition techniques have achieved great success. However, when used in real-world applications, e.g. sport analysis, which requires the capability of parsing an activity into phases and…

Computer Vision and Pattern Recognition · Computer Science 2020-04-15 Dian Shao , Yue Zhao , Bo Dai , Dahua Lin

Action Quality Assessment (AQA) -- the task of quantifying how well an action is performed -- has great potential for detecting errors in gym weight training, where accurate feedback is critical to prevent injuries and maximize gains.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Hao Yin , Lijun Gu , Paritosh Parmar , Lin Xu , Tianxiao Guo , Xiujin Liu , Weiwei Fu , Yang Zhang , Tianyou Zheng

Understanding human actions from videos plays a critical role across various domains, including sports analytics. In figure skating, accurately recognizing the type and timing of jumps a skater performs is essential for objective…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Ryota Tanaka , Tomohiro Suzuki , Keisuke Fujii

Sports videos pose complex challenges, including cluttered backgrounds, camera angle changes, small action-representing objects, and imbalanced action class distribution. Existing methods for detecting actions in sports videos heavily rely…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Kim Hoang Tran , Phuc Vuong Do , Ngoc Quoc Ly , Ngan Le

Fatigue monitoring is central in association football due to its links with injury risk and tactical performance. However, objective fatigue-related indicators are commonly derived from subjective self-reported metrics, biomarkers derived…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Xavier Bou , Nathan Correger , Alexandre Cloots , Cédric Gavage , Silvio Giancola , Cédric Schwartz , François Delvaux , Rudi Cloots , Marc Van Droogenbroeck , Anthony Cioppa

Convolutional Architecture for Fast Feature Encoding (CAFFE) [11] is a software package for the training, classifying, and feature extraction of images. The UCF Sports Action dataset is a widely used machine learning dataset that has 200…

Computer Vision and Pattern Recognition · Computer Science 2015-12-24 J. T. Turner , David Aha , Leslie Smith , Kalyan Moy Gupta

Human pose detection systems based on state-of-the-art DNNs are on the go to be extended, adapted and re-trained to fit the application domain of specific sports. Therefore, plenty of noisy pose data will soon be available from videos…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Rainer Lienhart , Moritz Einfalt , Dan Zecha

Tracking and segmenting multiple similar objects with distinct or complex parts in long-term videos is particularly challenging due to the ambiguity in identifying target components and the confusion caused by occlusion, background clutter,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Xin Li , Deshui Miao , Zhenyu He , Yaowei Wang , Huchuan Lu , Ming-Hsuan Yang

3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input view, typically obtained by Structure-from-Motion (SfM)…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Zhen-Hui Dong , Sheng Ye , Yu-Hui Wen , Nannan Li , Yong-Jin Liu

Existing action quality assessment (AQA) methods mainly learn deep representations at the video level for scoring diverse actions. Due to the lack of a fine-grained understanding of actions in videos, they harshly suffer from low…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Jinglin Xu , Sibo Yin , Guohao Zhao , Zishuo Wang , Yuxin Peng

Spatially dense self-supervised learning is a rapidly growing problem domain with promising applications for unsupervised segmentation and pretraining for dense downstream tasks. Despite the abundance of temporal data in the form of videos,…

Computer Vision and Pattern Recognition · Computer Science 2023-08-24 Mohammadreza Salehi , Efstratios Gavves , Cees G. M. Snoek , Yuki M. Asano

First-person action recognition is a challenging task in video understanding. Because of strong ego-motion and a limited field of view, many backgrounds or noisy frames in a first-person video can distract an action recognition model during…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Lijin Yang , Yifei Huang , Yusuke Sugano , Yoichi Sato