Related papers: Infusing Commonsense World Models with Graph Knowl…
Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…
Recent findings in neuroscience suggest that the human brain represents information in a geometric structure (for instance, through conceptual spaces). In order to communicate, we flatten the complex representation of entities and their…
Story generation, namely generating a reasonable story from a leading context, is an important but challenging task. In spite of the success in modeling fluency and local coherence, existing neural language generation models (e.g., GPT-2)…
Scene graph generation models understand the scene through object and predicate recognition, but are prone to mistakes due to the challenges of perception in the wild. Perception errors often lead to nonsensical compositions in the output…
Understanding narrative text requires capturing characters' motivations, goals, and mental states. This paper proposes an Entity-based Narrative Graph (ENG) to model the internal-states of characters in a story. We explicitly model…
Stories generated with neural language models have shown promise in grammatical and stylistic consistency. However, the generated stories are still lacking in common sense reasoning, e.g., they often contain sentences deprived of world…
A robot's ability to understand or ground natural language instructions is fundamentally tied to its knowledge about the surrounding world. We present an approach to grounding natural language utterances in the context of factual…
We focus on a conversational question answering task which combines the challenges of understanding questions in context and reasoning over evidence gathered from heterogeneous sources like text, knowledge graphs, tables, and infoboxes. Our…
To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter,…
In this paper we consider the task of conversational semantic parsing over general purpose knowledge graphs (KGs) with millions of entities, and thousands of relation-types. We focus on models which are capable of interactively mapping user…
Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep…
Communication via natural language is a key aspect of machine intelligence, and it requires computational models to learn and reason about world concepts, with varying levels of supervision. Significant progress has been made on…
We study question answering over a dynamic textual environment. Although neural network models achieve impressive accuracy via learning from input-output examples, they rarely leverage various types of knowledge and are generally not…
Although there have been approaches that are capable of learning action models from plan traces, there is no work on learning action models from textual observations, which is pervasive and much easier to collect from real-world…
Answering complex questions about textual narratives requires reasoning over both stated context and the world knowledge that underlies it. However, pretrained language models (LM), the foundation of most modern QA systems, do not robustly…
Existing dense or paragraph video captioning approaches rely on holistic representations of videos, possibly coupled with learned object/action representations, to condition hierarchical language decoders. However, they fundamentally lack…
Recent improvements in KG-to-text generation are due to additional auxiliary pre-training tasks designed to give the fine-tune task a boost in performance. These tasks require extensive computational resources while only suggesting marginal…
Despite advances in generating fluent texts, existing pretraining models tend to attach incoherent event sequences to involved entities when generating narratives such as stories and news. We conjecture that such issues result from…
While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…
Graph learning is a prevalent domain that endeavors to learn the intricate relationships among nodes and the topological structure of graphs. Over the years, graph learning has transcended from graph theory to graph data mining. With the…