Related papers: EgoTracks: A Long-term Egocentric Visual Object Tr…
Online continual learning from data streams in dynamic environments is a critical direction in the computer vision field. However, realistic benchmarks and fundamental studies in this line are still missing. To bridge the gap, we present a…
Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold:…
Recent technological advances have made lightweight, head mounted cameras both practical and affordable and products like Google Glass show first approaches to introduce the idea of egocentric (first-person) video to the mainstream.…
While the rapid proliferation of wearable cameras has raised significant concerns about egocentric video privacy, prior work has largely overlooked the unique privacy threats posed to the camera wearer. This work investigates the core…
Understanding multimodal signals in egocentric vision, such as RGB video, depth, camera poses, and gaze, is essential for applications in augmented reality, robotics, and human-computer interaction, enabling systems to better interpret the…
We introduce EgoLife, a project to develop an egocentric life assistant that accompanies and enhances personal efficiency through AI-powered wearable glasses. To lay the foundation for this assistant, we conducted a comprehensive data…
Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 {\deg} video analysis. However, the lack of 360 {\deg} datasets in literature hinders the research in this field. To bridge…
Egocentric scenes exhibit frequent occlusions, varied viewpoints, and dynamic interactions compared to typical scene understanding tasks. Occlusions and varied viewpoints can lead to multi-view semantic inconsistencies, while dynamic…
Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and…
Tracking a target person from robot-egocentric views is crucial for developing autonomous robots that provide continuous personalized assistance or collaboration in Human-Robot Interaction (HRI) and Embodied AI. However, most existing…
Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on…
Egocentric video-language pretraining has significantly advanced video representation learning. Humans perceive and interact with a fully 3D world, developing spatial awareness that extends beyond text-based understanding. However, most…
Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday…
Human comprehension of a video stream is naturally broad: in a few instants, we are able to understand what is happening, the relevance and relationship of objects, and forecast what will follow in the near future, everything all at once.…
In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we…
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera…
Human identification remains to be one of the challenging tasks in computer vision community due to drastic changes in visual features across different viewpoints, lighting conditions, occlusion, etc. Most of the literature has been focused…
Imitation learning for manipulation has a well-known data scarcity problem. Unlike natural language and 2D computer vision, there is no Internet-scale corpus of data for dexterous manipulation. One appealing option is egocentric human…
With the rapid development of wearable cameras, a massive collection of egocentric video for first-person visual perception becomes available. Using egocentric videos to predict first-person activity faces many challenges, including limited…
We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next)…