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Related papers: Health Wearables, Gamification, and Healthful Acti…

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Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how…

Computers and Society · Computer Science 2017-02-27 Ali Shameli , Tim Althoff , Amin Saberi , Jure Leskovec

Aggressive incentive schemes that allow individuals to impose economic punishment on themselves if they fail to meet health goals present a promising approach for encouraging healthier behavior. However, the element of choice inherent in…

General Economics · Economics 2018-11-08 Idris Adjerid , Rachael Purta , Aaron Striegel , George Loewenstein

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

Human-Computer Interaction · Computer Science 2017-08-22 Anna Iurchenko

While physical activity is critical to human health, most people do not meet recommended guidelines. More walkable built environments have the potential to increase activity across the population. However, previous studies on the built…

Computers and Society · Computer Science 2024-06-10 Tim Althoff , Boris Ivanovic , Jennifer L. Hicks , Scott L. Delp , Abby C. King , Jure Leskovec

Health trackers are widely adopted to support users with daily health and wellness tracking. They can help increase steps taken, enhance sleeping pattern, improve healthy diet, and promote overall health. Despite the growth in the adoption…

Computers and Society · Computer Science 2019-05-01 Ahmed Fadhil

Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the…

Human-Computer Interaction · Computer Science 2021-07-28 Maximilian Altmeyer , Marc Schubhan , Antonio Krüger , Pascal Lessel

Health and fitness wearable technology has recently advanced, making it easier for an individual to monitor their behaviours. Previously self generated data interacts with the user to motivate positive behaviour change, but issues arise…

Computers and Society · Computer Science 2016-02-01 Katrin Hänsel , Natalie Wilde , Hamed Haddadi , Akram Alomainy

Wearables activity trackers are becoming widely adopted to understand individual behavior. Understanding behavior may help in self-regulation such as self-monitoring, goal-setting, self-corrective, etc.; Nevertheless, challenges exist in…

Human-Computer Interaction · Computer Science 2022-09-02 Ruochun Wang , Amani Abusafia , Abdallah Lakhdari , Athman Bouguettaya

The ability to shape health behaviors of large populations automatically, across wearable types and disease conditions at scale has tremendous potential to improve global health outcomes. We designed and implemented an AI driven platform…

Human-Computer Interaction · Computer Science 2024-02-12 Jodi Chiam , Aloysius Lim , Cheryl Nott , Nicholas Mark , Ankur Teredesai , Sunil Shinde

Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether…

Human-Computer Interaction · Computer Science 2015-12-10 Misha Sra , Chris Schmandt

Low physical activity is a known risk factor for major depressive disorder (MDD), but changes in activity before a first clinical diagnosis remain unclear, especially using long-term objective measurements. This study characterized…

Many users are confronted multiple times daily with the choice of whether to take the stairs or the elevator. Whereas taking the stairs could be beneficial for cardiovascular health and wellness, taking the elevator might be more convenient…

Physical activity helps people maintain a healthy weight and reduces the risk for several chronic diseases. Although this knowledge is widely recognized, adults and children in many countries around the world do not get recommended amounts…

Computers and Society · Computer Science 2016-10-31 Tim Althoff , Ryen W. White , Eric Horvitz

IoT-based devices and wearable sensors are now common in daily life, with smartwatches, smartphones, and other digital tools tracking physical activity and health data. This lifelogging process provides valuable insights into people's…

Human-Computer Interaction · Computer Science 2025-03-13 Yu Peng , Guoqing Zhang , Huadong Pang

Background. Wearable accelerometry devices allow collection of high-density activity data in large epidemiological studies both in-the-lab as well as in-the-wild (free-living). Such data can be used to detect and identify periods of…

Quantitative Methods · Quantitative Biology 2017-11-20 Jacek K. Urbanek , Vadim Zipunnikov , Tamara Harris , Ciprian Crainiceanu , Jaroslaw Harezlak , Nancy W. Glynn

The popularity of wearable devices is growing exponentially, with consumers using these for a variety of services. Fitness devices are currently offering new services such as shopping or buying train tickets using contactless payment. In…

Cryptography and Security · Computer Science 2021-05-10 Maria Bada , Basie von Solms

Technology has recently been recruited in the war against the ongoing obesity crisis; however, the adoption of Health & Fitness applications for regular exercise is a struggle. In this study, we present a unique demographically…

Human-Computer Interaction · Computer Science 2019-04-02 Yelena Mejova , Kyriaki Kalimeri

Health trackers are widely adopted to support individuals with daily health and wellness activity tracking. They can help increase steps taken, enhance sleeping pattern, improve healthy diet, and promote the overall health. Despite the…

Human-Computer Interaction · Computer Science 2019-04-18 Ahmed Fadhil

Understanding the effects of built environment on physical activity is important for promoting healthy lifestyles in cities. Yet, very few studies have used objective continuous location data and measures of physical activity while…

Physics and Society · Physics 2022-01-19 Isaac Debache , Cédric Sueur , Julie Vallée , Audrey Bergouignan , Basile Chaix

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

Software Engineering · Computer Science 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo
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