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Related papers: Locomotion-Action-Manipulation: Synthesizing Human…

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A long-standing challenge in scene analysis is the recovery of scene arrangements under moderate to heavy occlusion, directly from monocular video. While the problem remains a subject of active research, concurrent advances have been made…

Graphics · Computer Science 2019-07-19 Aron Monszpart , Paul Guerrero , Duygu Ceylan , Ersin Yumer , Niloy J. Mitra

Vision-based human activity recognition (HAR) has made substantial progress in recognizing predefined gestures but lacks adaptability for emerging activities. This paper introduces a paradigm shift by harnessing generative modeling and…

Human-Computer Interaction · Computer Science 2023-12-13 Nikhil Kashyap , Manas Satish Bedmutha , Prerit Chaudhary , Brian Wood , Wanda Pratt , Janice Sabin , Andrea Hartzler , Nadir Weibel

Co-manipulation requires multiple humans to synchronize their motions with a shared object while ensuring reasonable interactions, maintaining natural poses, and preserving stable states. However, most existing motion generation approaches…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Jiahao Xu , Xiaohan Yuan , Xingchen Wu , Chongyang Xu , Kun Li , Buzhen Huang

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Anindita Ghosh , Vladislav Golyanik , Taku Komura , Philipp Slusallek , Christian Theobalt , Rishabh Dabral

Inverse problems arise in many applications, especially tomographic imaging. We develop a Learned Alternating Minimization Algorithm (LAMA) to solve such problems via two-block optimization by synergizing data-driven and classical…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Chi Ding , Qingchao Zhang , Ge Wang , Xiaojing Ye , Yunmei Chen

Latent Action Models (LAMs) enable Vision- Language-Action (VLA) systems to learn semantic action representations from large-scale unannotated data. Yet, we identify two bottlenecks of LAMs: 1) the commonly adopted end-to-end trained image…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Zhejia Cai , Yandan Yang , Xinyuan Chang , Shiyi Liang , Ronghan Chen , Feng Xiong , Mu Xu , Ruqi Huang

The target duration of a synthesized human motion is a critical attribute that requires modeling control over the motion dynamics and style. Speeding up an action performance is not merely fast-forwarding it. However, state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Alessio Sampieri , Alessio Palma , Indro Spinelli , Fabio Galasso

Modeling 3D articulated objects with realistic geometry, textures, and kinematics is essential for a wide range of applications. However, existing optimization-based reconstruction methods often require dense multi-view inputs and expensive…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Sylvia Yuan , Ruoxi Shi , Xinyue Wei , Xiaoshuai Zhang , Hao Su , Minghua Liu

Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocular inputs, and extending them to multi-view settings…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Sangmin Kim , Minhyuk Hwang , Geonho Cha , Dongyoon Wee , Jaesik Park

We propose a novel neural network approach, LARP (Learned Articulated Rigid body Physics), to model the dynamics of articulated human motion with contact. Our goal is to develop a faster and more convenient methodological alternative to…

Neural and Evolutionary Computing · Computer Science 2024-10-17 Mykhaylo Andriluka , Baruch Tabanpour , C. Daniel Freeman , Cristian Sminchisescu

Motion imitation is a promising approach for humanoid locomotion, enabling agents to acquire humanlike behaviors. Existing methods typically rely on high-quality motion capture datasets such as AMASS, but these are scarce and expensive,…

Robotics · Computer Science 2025-10-31 Kyungmin Lee , Sibeen Kim , Minho Park , Hyunseung Kim , Dongyoon Hwang , Hojoon Lee , Jaegul Choo

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…

Human-Computer Interaction · Computer Science 2026-01-13 Süleyman Özdel , Kadir Burak Buldu , Enkelejda Kasneci , Efe Bozkir

Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requires extensive modeling and manual setup, and more…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Quankai Gao , Jiawei Yang , Qiangeng Xu , Le Chen , Yue Wang

Generating realistic dyadic human motion from text descriptions presents significant challenges, particularly for extended interactions that exceed typical training sequence lengths. While recent transformer-based approaches have shown…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Julian Tanke , Takashi Shibuya , Kengo Uchida , Koichi Saito , Yuki Mitsufuji

Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close…

Graphics · Computer Science 2022-08-05 Aman Goel , Qianhui Men , Edmond S. L. Ho

Human-like generalization in open-world remains a fundamental challenge for robotic manipulation. Existing learning-based methods, including reinforcement learning, imitation learning, and vision-language-action-models (VLAs), often…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Jingjing Wang , Zhengdong Hong , Chong Bao , Yuke Zhu , Junhan Sun , Guofeng Zhang

Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Changan Chen , Juze Zhang , Shrinidhi K. Lakshmikanth , Yusu Fang , Ruizhi Shao , Gordon Wetzstein , Li Fei-Fei , Ehsan Adeli

Investigating the impact of fatigue on human physiological function and motor behavior is crucial for developing biomechanics and medical applications aimed at mitigating fatigue, reducing injury risk, and creating sophisticated ergonomic…

Graphics · Computer Science 2026-04-14 Iliana Loi , Konstantinos Moustakas

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…

Human-Computer Interaction · Computer Science 2026-04-09 Junlong Chen , Jens Grubert , Per Ola Kristensson

With the recent rise of Large Language Models (LLMs), Vision-Language Models (VLMs), and other general foundation models, there is growing potential for multimodal, multi-task embodied agents that can operate in diverse environments given…

Robotics · Computer Science 2024-11-07 Haochen Zhang , Nader Zantout , Pujith Kachana , Zongyuan Wu , Ji Zhang , Wenshan Wang
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