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The global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Reality (AR) holds promise for enhancing learning and user…

Human-Computer Interaction · Computer Science 2024-02-08 Xiaofu Jin , Wai Tong , Xiaoying Wei , Xian Wang , Emily Kuang , Xiaoyu Mo , Huamin Qu , Mingming Fan

Mass emergencies increasingly pose significant threats to human life, with a disproportionate burden being incurred by older adults. Research has explored how mobile technology can mitigate the effects of mass emergencies. However, less…

Human-Computer Interaction · Computer Science 2020-01-22 Yixuan Zhang , Nurul Suhaimi , Rana Azghandi , Mary Amulya Joseph , Miso Kim , Jacqueline Griffin , Andrea G. Parker

Adoption of smartphones by older adults (i.e., 65+ years old) is poorly understood, especially in relation to cybersecurity and cyberthreats. In this study, we focus on the perceived threat of cyberattacks as a potential barrier to…

Computers and Society · Computer Science 2024-09-04 Patrik Pucer , Boštjan Žvanut , Simon Vrhovec

With the growing number of older adults who adopt mobile technology in their life, a new form of challenge faces both them, as well as the software engineering communities. This challenge is the issue of safety, not only in the context of…

Computers and Society · Computer Science 2017-08-28 Bartłomiej Balcerzak , Wiesław Kopeć , Radosław Nielek , Kamil Warpechowski , Agnieszka Czajka

The world population is projected to rapidly age over the next 30 years. Given the increasing digital technology adoption amongst older adults, researchers have investigated how technology can support aging populations. However, little work…

Human-Computer Interaction · Computer Science 2022-02-23 Nurul M Suhaimi , Yixuan Zhang , Mary Joseph , Miso Kim , Andrea G Parker , Jacqueline Griffin

Older users population is rapidly increasing all over the World. Presently, we observe efforts in the human-computer interaction domain aiming to improve life quality of age 65 and over through the use of mobile apps. Nonetheless, these…

Human-Computer Interaction · Computer Science 2017-07-26 Gabriela Villalobos Zuñiga , Mauro Cherubini

Due to increasing sensing capacity, smartphones offer unprecedented opportunity to monitor human health. Affect sensing is one such essential monitoring that can be achieved on smartphones. Information about affect can be useful for many…

Computers and Society · Computer Science 2015-06-19 Rajib Rana , John Reilly , Raja Jurdak , Wen Hu , Xue Li , Jeffrey Soar

Older adults' growing use of the internet and related technologies, further accelerated by the COVID-19 pandemic, has prompted not only a critical examination of their behaviors and attitudes about online threats but also a greater…

Computers and Society · Computer Science 2025-03-14 Edgar Pacheco

This paper investigates the digital security experiences of four at-risk user groups in Germany, including older adults (70+), teenagers (14-17), people with migration backgrounds, and people with low formal education. Using…

Seniors represent a growing user base for mobile applications; however, many apps fail to adequately address their accessibility challenges and usability preferences. To investigate this issue, we conducted an exploratory focus group study…

Software Engineering · Computer Science 2025-04-18 Shavindra Wickramathilaka , John Grundy , Kashumi Madampe , Omar Haggag

Anxiety disorders are the most common class of psychiatric problems affecting both children and adults. However, tools to effectively monitor and manage anxiety are lacking, and comparatively limited research has been applied to addressing…

Computers and Society · Computer Science 2020-08-11 Lionel Levine , Migyeong Gwak , Kimmo Karkkainen , Shayan Fazeli , Bita Zadeh , Tara Peris , Alexander Young , Majid Sarrafzadeh

The COVID-19 pandemic has prompted countries around the world to introduce smartphone apps to support disease control efforts. Their purposes range from digital contact tracing to quarantine enforcement to vaccination passports, and their…

This paper reports on a study conducted as part of the EU EMPATHIC project, whose goal is to develop an empathic virtual coach capable of enhancing seniors' well-being, focusing on user requirements and expectations with respect to…

Over the past few years, older adults in Singapore have been massively connecting to the Internet using Smartphone. However due to the ever-changing nature of Technology and Cybersecurity landscape, an older adult's limited technical and…

Human-Computer Interaction · Computer Science 2020-07-28 Pavithren V S Pakianathan , Simon Perrault

The time people spend in front of computers has been increasing steadily due to the role computers play in modern society. Individuals who sit in front of computers for an extended period of time, specifically with improper postures may…

Computer Vision and Pattern Recognition · Computer Science 2015-04-30 Qi Guo , Zixuan Wang , Ming Li , Hamid Aghajan

Maintaining physical activity is essential for older adults' health and well-being, yet participation remains low. Traditional paper-based and in-person interventions have been effective but face scalability issues. Smartphone apps offer a…

Numerous accessibility features have been developed and included in consumer operating systems to provide people with a variety of disabilities additional ways to access computing devices. Unfortunately, many users, especially older adults…

Human-Computer Interaction · Computer Science 2021-05-06 Jason Wu , Gabriel Reyes , Sam C. White , Xiaoyi Zhang , Jeffrey P. Bigham

In the opening months of 2020, COVID-19 changed the way for which people work, forcing more people to work from home. This research investigates the impact of COVID-19 on five researchers' work and private roles, happiness, and mobile and…

Human-Computer Interaction · Computer Science 2020-07-27 Sam Nolan , Shakila Khan Rumi , Christoph Anderson , Klaus David , Flora D. Salim

Technology based screentime, the time an individual spends engaging with their computer or cell phone, has increased exponentially over the past decade, but perhaps most alarmingly amidst the COVID-19 pandemic. Although many software based…

Human-Computer Interaction · Computer Science 2022-01-04 Mina Khan , Zeel Patel , Kathryn Wantlin , Elena Glassman , Pattie Maes

The number of smartphones, tablets, sensors, and connected wearable devices are rapidly increasing. Today, in many parts of the globe, the penetration of mobile computers has overtaken the number of traditional personal computers. This…

Cryptography and Security · Computer Science 2014-10-21 Muhammad Haris , Hamed Haddadi , Pan Hui
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