Related papers: Expressive Speech-driven Facial Animation with con…
Head avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits…
This paper presents a novel Expressive Facial Control (ExFace) method based on Diffusion Transformers, which achieves precise mapping from human facial blendshapes to bionic robot motor control. By incorporating an innovative model…
Speech-driven 3D facial animation has attracted increasing interest since its potential to generate expressive and temporally synchronized digital humans. While recent works have begun to explore emotion-aware animation, they still depend…
While considerable progress has been made in achieving accurate lip synchronization for 3D speech-driven talking face generation, the task of incorporating expressive facial detail synthesis aligned with the speaker's speaking status…
Emotional talking head synthesis aims to generate talking portrait videos with vivid expressions. Existing methods still exhibit limitations in control flexibility, motion naturalness, and expression quality. Moreover, currently available…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…
The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic effort or…
Automated facial expression analysis has a variety of applications in human-computer interaction. Traditional methods mainly analyze prototypical facial expressions of no more than eight discrete emotions as a classification task. However,…
Expressive behaviors in robots are critical for effectively conveying their emotional states during interactions with humans. In this work, we present a framework that autonomously generates realistic and diverse robotic emotional…
Editing and manipulating facial features in videos is an interesting and important field of research with a plethora of applications, ranging from movie post-production and visual effects to realistic avatars for video games and virtual…
Live animation of 2D characters has recently become a popular way for storytelling, and has potential application scenarios like tele-present agents or robots. As an extension of human-human communication, there is a need for augmenting the…
Audio-driven talking head generation has drawn growing attention. To produce talking head videos with desired facial expressions, previous methods rely on extra reference videos to provide expression information, which may be difficult to…
For realistic talking head generation, creating natural head motion while maintaining accurate lip synchronization is essential. To fulfill this challenging task, we propose DisCoHead, a novel method to disentangle and control head pose and…
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Listener head generation centers on generating non-verbal behaviors (e.g., smile) of a listener in reference to the information delivered by a speaker. A significant challenge when generating such responses is the non-deterministic nature…
Speech is the fundamental mode of human communication, and its synthesis has long been a core priority in human-computer interaction research. In recent years, machines have managed to master the art of generating speech that is…
3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning…
Human use language not just to convey information but also to express their inner feelings and mental states. In this work, we adapt the state-of-the-art language generation models to generate affective (emotional) text. We posit a model…
Emotions play a central role in human communication, shaping trust, engagement, and social interaction. As artificial intelligence systems powered by large language models become increasingly integrated into everyday life, enabling them to…