Related papers: Lightweight Lattice Boltzmann
A lattice Boltzmann model is introduced which simulates oil-water-surfactant mixtures. The model is based on a Ginzburg-Landau free energy with two scalar order parameters. Diffusive and hydrodynamic transport is included. Results are…
This paper describes a work in progress about software and hardware architecture to steer and control an ongoing fluid simulation in a context of a serious game application. We propose to use the Lattice Boltzmann Method as the simulation…
Galilean invariance is a fundamental property; however, although the lattice Boltzmann equation itself is Galilean invariant, this property is usually not taken into account in the treatment of the fluid-solid interface. Here, we show that…
The Lattice Boltzmann Method (LBM) is widely recognized as an efficient algorithm for simulating fluid flows in both single-phase and multi-phase scenarios. In this research, a quantum Carleman Linearization formulation of the Lattice…
This paper presents a novel strategy for constructing body source terms in the high-order lattice Boltzmann method (LBM), designed to efficiently introduce various physical phenomena by modifying the non-equilibrium distribution function.…
Several possibilities exist to implement the propagation step of the lattice Boltzmann method. This paper describes common implementations which are compared according to the number of memory transfer operations they require per lattice…
We propose a novel approach to the numerical simulation of thin film flows, based on the lattice Boltzmann method. We outline the basic features of the method, show in which limits the expected thin film equations are recovered and perform…
Algorithmic formulations of GPU programs provide a high-level alternative to device-specific code by expressing computations as compositions of well-defined parallel primitives (e.g., map, sort, reduce), rather than through handcrafted GPU…
Although Lattice Boltzmann Method (LBM) is relatively straightforward, it demands a well-crafted framework to handle the complex partial differential equations involved in multiphase flow simulations. For the first time to our knowledge,…
Well designed lattice-Boltzmann codes exploit the essentially embarrassingly parallel features of the algorithm and so can be run with considerable efficiency on modern supercomputers. Such scalable codes permit us to simulate the behaviour…
We present an improved lattice Boltzmann model for high-speed compressible flows. The model is composed of a discrete-velocity model by Kataoka and Tsutahara [Phys. Rev. E \textbf{69}, 056702 (2004)] and an appropriate finite-difference…
Fluid dynamics simulations with the lattice Boltzmann method (LBM) are very memory-intensive. Alongside reduction in memory footprint, significant performance benefits can be achieved by using FP32 (single) precision compared to FP64…
Computational fluid dynamics (CFD) requires a vast amount of compute cycles on contemporary large-scale parallel computers. Hence, performance optimization is a pivotal activity in this field of computational science. Not only does it…
A new lattice Boltzmann model (LBM) for chemically reactive mixtures is presented. The approach capitalizes on the recently introduced thermodynamically consistent LBM for multicomponent mixtures of ideal gases. Similar to the non-reactive…
It is well-known that in fluid dynamics an alternative to customary direct solution methods (based on the discretization of the fluid fields) is provided by so-called \emph{particle simulation methods}. Particle simulation methods rely…
The Quantum Lattice Boltzmann Method (QLBM) is one of the most promising approaches for realizing the potential of quantum computing in simulating computational fluid dynamics. Many recent works mostly focus on classical simulation, and…
The dynamics of the cavitation bubble collapse is a fundamental issue for the bubble collapse application and prevention. In present work, the modified forcing scheme for the pseudopotential multi-relaxation-time lattice Boltzmann model…
During the last two years the RealityGrid project has allowed us to be one of the few scientific groups involved in the development of computational grids. Since smoothly working production grids are not yet available, we have been able to…
We present a GPU-native mesh adaptation procedure that incorporates a complex geometry represented with a triangle mesh within a primary Cartesian computational grid organized as a forest of octrees. A C++/CUDA program implements the…
Suspensions with fiber-like particles in the low Reynolds number regime are modeled by two different approaches that both use a Lagrangian representation of individual particles. The first method is the well-established formulation based on…