Related papers: Towards a Pipeline for Real-Time Visualization of …
We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric…
A crucial factor to trust Machine Learning (ML) algorithm decisions is a good representation of its application field by the training dataset. This is particularly true when parts of the training data have been artificially generated to…
While recent advances in 3D-aware Generative Adversarial Networks (GANs) have aided the development of near-frontal view human face synthesis, the challenge of comprehensively synthesizing a full 3D head viewable from all angles still…
Video super-resolution (VSR) has become one of the most critical problems in video processing. In the deep learning literature, recent works have shown the benefits of using adversarial-based and perceptual losses to improve the performance…
In this paper, we present our framework for neural face/head reenactment whose goal is to transfer the 3D head orientation and expression of a target face to a source face. Previous methods focus on learning embedding networks for identity…
Generative Adversarial Networks (GANs) have been very successful for synthesizing the images in a given dataset. The artificially generated images by GANs are very realistic. The GANs have shown potential usability in several computer…
High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has…
We propose a hybrid recurrent Video Colorization with Hybrid Generative Adversarial Network (VCGAN), an improved approach to video colorization using end-to-end learning. The VCGAN addresses two prevalent issues in the video colorization…
Deep fake technology became a hot field of research in the last few years. Researchers investigate sophisticated Generative Adversarial Networks (GAN), autoencoders, and other approaches to establish precise and robust algorithms for face…
Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical…
There are many factors affecting visual face recognition, such as low resolution images, aging, illumination and pose variance, etc. One of the most important problem is low resolution face images which can result in bad performance on face…
The performance of face recognition (FR) systems applied in video surveillance has been shown to improve when the design data is augmented through synthetic face generation. This is true, for instance, with pair-wise matchers (e.g., deep…
Image generation has been heavily investigated in computer vision, where one core research challenge is to generate images from arbitrarily complex distributions with little supervision. Generative Adversarial Networks (GANs) as an implicit…
Real low-resolution (LR) face images contain degradations which are too varied and complex to be captured by known downsampling kernels and signal-independent noises. So, in order to successfully super-resolve real faces, a method needs to…
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose…
Real-world face super-resolution (SR) is a highly ill-posed image restoration task. The fully-cycled Cycle-GAN architecture is widely employed to achieve promising performance on face SR, but prone to produce artifacts upon challenging…
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence…
A wealth of angle problems occur when facial recognition is performed: At present, the feature extraction network presents eigenvectors with large differences between the frontal face and profile face recognition of the same person in many…
3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant…