Related papers: Towards a Pipeline for Real-Time Visualization of …
In this paper, we address the issue of face hallucination. Most current face hallucination methods rely on two-dimensional facial priors to generate high resolution face images from low resolution face images. These methods are only capable…
Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge,…
Despite recent advances in face recognition using deep learning, severe accuracy drops are observed for large pose variations in unconstrained environments. Learning pose-invariant features is one solution, but needs expensively labeled…
In face-related applications with a public available dataset, synthesizing non-linear facial variations (e.g., facial expression, head-pose, illumination, etc.) through a generative model is helpful in addressing the lack of training data.…
Advances in computer vision have brought us to the point where we have the ability to synthesise realistic fake content. Such approaches are seen as a source of disinformation and mistrust, and pose serious concerns to governments around…
We present a deep learning approach for high resolution face completion with multiple controllable attributes (e.g., male and smiling) under arbitrary masks. Face completion entails understanding both structural meaningfulness and…
Despite rapid advances in computer graphics, creating high-quality photo-realistic virtual portraits is prohibitively expensive. Furthermore, the well-know ''uncanny valley'' effect in rendered portraits has a significant impact on the user…
Generation and transformation of images and videos using artificial intelligence have flourished over the past few years. Yet, there are only a few works aiming to produce creative 3D shapes, such as sculptures. Here we show a novel…
In recent years, with the advent of deep-learning, face recognition has achieved exceptional success. However, many of these deep face recognition models perform much better in handling frontal faces compared to profile faces. The major…
The problem of modeling an animatable 3D human head avatar under light-weight setups is of significant importance but has not been well solved. Existing 3D representations either perform well in the realism of portrait images synthesis or…
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…
3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric…
Medical image processing has been highlighted as an area where deep learning-based models have the greatest potential. However, in the medical field in particular, problems of data availability and privacy are hampering research progress…
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are…
Enabling photorealistic avatar animations in virtual and augmented reality (VR/AR) has been challenging because of the difficulty of obtaining ground truth state of faces. It is physically impossible to obtain synchronized images from…
Fontan palliation for univentricular congenital heart disease progresses to hemodynamic failure with complex flow patterns poorly characterized by conventional 2D imaging. Current assessment relies on fluoroscopic angiography, providing…
Existing thermal-to-visible face verification approaches expect the thermal and visible face images to be of similar resolution. This is unlikely in real-world long-range surveillance systems, since humans are distant from the cameras. To…
We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…
VR Facial Animation is necessary in applications requiring clear view of the face, even though a VR headset is worn. In our case, we aim to animate the face of an operator who is controlling our robotic avatar system. We propose a real-time…
Differentiable rendering has paved the way to training neural networks to perform "inverse graphics" tasks such as predicting 3D geometry from monocular photographs. To train high performing models, most of the current approaches rely on…