Related papers: The sharp interface limit of an Ising game
The use of continuum phase-field models to describe the motion of well-defined interfaces is discussed for a class of phenomena, that includes order/disorder transitions, spinodal decomposition and Ostwald ripening, dendritic growth, and…
We introduce a mean field model for optimal holding of a representative agent of her peers as a natural expected scaling limit from the corresponding $N-$agent model. The induced mean field dynamics appear naturally in a form which is not…
The sharp-interface limits of a phase-field model with a generalized Navier slip boundary condition for moving contact line problem are studied by asymptotic analysis and numerical simulations. The effects of the {mobility} number as well…
The non-equilibrium phase transition in driven two-dimensional Ising models with two different geometries is investigated using Monte Carlo methods as well as analytical calculations. The models show dissipation through fluctuation induced…
Although the fully connected Ising model does not have a length scale, we show that its critical exponents can be found using finite size scaling with the scaling variable equal to N, the number of spins. We find that at the critical…
Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…
We investigate phase transitions in the Ising model and the ANNNI model in transverse field using the interface approach. The exact result of the Ising chain in a transverse field is reproduced. We find that apart from the interfacial…
Motivated by the anisotropic interactions between fish, we implement spatially anisotropic and therefore non-reciprocal interactions in the 2D Ising model. First, we show that the model with non-reciprocal interactions alters the system…
This paper analyses two-player nonzero-sum games of optimal stopping on a class of linear regular diffusions with not non-singular boundary behaviour (in the sense of It\^o and McKean (1974), p.\ 108). We provide sufficient conditions under…
We investigate the surface critical behavior of two-dimensional multilayered aperiodic Ising models in the extreme anisotropic limit. The system under consideration is obtained by piling up two types of layers with respectively $p$ and $q$…
We consider the three-dimensional Ising model slightly below its critical temperature, with boundary conditions leading to the presence of an interface. We show how the interfacial properties can be deduced starting from the particle modes…
The Ohta-Kawasaki model for diblock-copolymers is well known to the scientific community of diffuse-interface methods. To accurately capture the long-time evolution of the moving interfaces, we present a derivation of the corresponding…
We consider time-dependent viscous Mean-Field Games systems in the case of local, decreasing and unbounded coupling. These systems arise in mean-field game theory, and describe Nash equilibria of games with a large number of agents aiming…
We study the stochastic relaxation dynamics of the Ising p-spin model on a random graph, a well-known model with glassy dynamics at low temperatures. We introduce and discuss a new closure scheme for the master equation governing the…
Nonreciprocal interactions in many-body systems lead to time-dependent states, commonly observed in biological, chemical, and ecological systems. The stability of these states in the thermodynamic limit and the critical behavior of the…
We study the most probable way an interface moves on a macroscopic scale from an initial to a final position within a fixed time in the context of large deviations for a stochastic microscopic lattice system of Ising spins with Kac…
We propose an approach to modelling large-scale multi-agent dynamical systems allowing interactions among more than just pairs of agents using the theory of mean field games and the notion of hypergraphons, which are obtained as limits of…
We consider a game for a continuum of non-identical players evolving on a finite state space. Their heterogeneous interactions are represented by a graphon, which can be viewed as the limit of a dense random graph. The player's transition…
In this article, we study the behavior of the Abels-Garcke-Gr\"un Navier-Stokes-Cahn-Hilliard diffuse-interface model for binary-fluid flows, as the diffuse-interface thickness passes to zero. We consider this so-called sharp-interface…
We consider two bidimensional classical Ising models, coupled by a weak interaction bilinear in the energy densities of the two systems; the model contains, as limiting cases, the Ashkin-Teller and the Eight-vertex models for certain values…