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Although the essential nuance of human motion is often conveyed as a combination of body movements and hand gestures, the existing monocular motion capture approaches mostly focus on either body motion capture only ignoring hand parts or…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Yu Rong , Takaaki Shiratori , Hanbyul Joo

High-fidelity 3D scene reconstruction from monocular videos continues to be challenging, especially for complete and fine-grained geometry reconstruction. The previous 3D reconstruction approaches with neural implicit representations have…

Computer Vision and Pattern Recognition · Computer Science 2022-10-03 Zi-Xin Zou , Shi-Sheng Huang , Yan-Pei Cao , Tai-Jiang Mu , Ying Shan , Hongbo Fu

Reconstructing biomechanically realistic 3D human motion - recovering both kinematics (motion) and kinetics (forces) - is a critical challenge. While marker-based systems are lab-bound and slow, popular monocular methods use oversimplified,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Farnoosh Koleini , Hongfei Xue , Ahmed Helmy , Pu Wang

Recently, the reconstruction of high-fidelity 3D head models from static portrait image has made great progress. However, most methods require multi-view or multi-illumination information, which therefore put forward high requirements for…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Xueying Wang , Juyong Zhang

Multi-view human mesh recovery (HMR) is broadly deployed in diverse domains where high accuracy and strong generalization are essential. Existing approaches can be broadly grouped into geometry-based and learning-based methods. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Haoyu Xie , Shengkai Xu , Cheng Guo , Muhammad Usama Saleem , Wenhan Wu , Chen Chen , Ahmed Helmy , Pu Wang , Hongfei Xue

Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture approaches either required expensive multi-view setups or…

Computer Vision and Pattern Recognition · Computer Science 2020-03-19 Marc Habermann , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

The accuracy of monocular 3D human pose estimation depends on the viewpoint from which the image is captured. While freely moving cameras, such as on drones, provide control over this viewpoint, automatically positioning them at the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Sena Kiciroglu , Helge Rhodin , Sudipta N. Sinha , Mathieu Salzmann , Pascal Fua

We present a method for learning 3D geometry and physics parameters of a dynamic scene from only a monocular RGB video input. To decouple the learning of underlying scene geometry from dynamic motion, we represent the scene as a…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Yi-Ling Qiao , Alexander Gao , Ming C. Lin

Motion capture technologies have transformed numerous fields, from the film and gaming industries to sports science and healthcare, by providing a tool to capture and analyze human movement in great detail. The holy grail in the topic of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Jaewoo Heo , Kuan-Chieh Wang , Karen Liu , Serena Yeung-Levy

Optical motion capture (MoCap) is the "gold standard" for accurately capturing full-body motions. To make use of raw MoCap point data, the system labels the points with corresponding body part locations and solves the full-body motions.…

Computer Vision and Pattern Recognition · Computer Science 2024-10-07 Xiaoyu Pan , Bowen Zheng , Xinwei Jiang , Zijiao Zeng , Qilong Kou , He Wang , Xiaogang Jin

Generating both plausible and accurate full body avatar motion is the key to the quality of immersive experiences in mixed reality scenarios. Head-Mounted Devices (HMDs) typically only provide a few input signals, such as head and hands…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Sadegh Aliakbarian , Fatemeh Saleh , David Collier , Pashmina Cameron , Darren Cosker

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Anurag Arnab , Carl Doersch , Andrew Zisserman

Reconstructing people, objects, and their interactions in 3D is a long-standing goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Lixin Xue , Chengwei Zheng , Georgios Paschalidis , Chen Guo , Manuel Kaufmann , Juan Zarate , Dimitrios Tzionas

Capturing challenging human motions is critical for numerous applications, but it suffers from complex motion patterns and severe self-occlusion under the monocular setting. In this paper, we propose ChallenCap -- a template-based approach…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Yannan He , Anqi Pang , Xin Chen , Han Liang , Minye Wu , Yuexin Ma , Lan Xu

Animating virtual avatars with free-view control is crucial for various applications like virtual reality and digital entertainment. Previous studies have attempted to utilize the representation power of the neural radiance field (NeRF) to…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Zhengming Yu , Wei Cheng , Xian Liu , Wayne Wu , Kwan-Yee Lin

Marker-based motion capture (MoCap) systems have long been the gold standard for accurate 4D human modeling, yet their reliance on specialized hardware and markers limits scalability and real-world deployment. Advancing reliable markerless…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Yeeun Park , Miqdad Naduthodi , Suryansh Kumar

Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Buzhen Huang , Jingyi Ju , Yuan Shu , Yangang Wang

A long-standing challenge in scene analysis is the recovery of scene arrangements under moderate to heavy occlusion, directly from monocular video. While the problem remains a subject of active research, concurrent advances have been made…

Graphics · Computer Science 2019-07-19 Aron Monszpart , Paul Guerrero , Duygu Ceylan , Ersin Yumer , Niloy J. Mitra

We present DogMo, a large-scale multi-view RGB-D video dataset capturing diverse canine movements for the task of motion recovery from images. DogMo comprises 1.2k motion sequences collected from 10 unique dogs, offering rich variation in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Zan Wang , Siyu Chen , Luya Mo , Xinfeng Gao , Yuxin Shen , Lebin Ding , Wei Liang

Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remained largely unaddressed so far, although such effects can…

Computer Vision and Pattern Recognition · Computer Science 2023-10-16 Soshi Shimada , Vladislav Golyanik , Patrick Pérez , Christian Theobalt