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Understanding cooperation in social dilemmas requires models that capture the complexity of real-world interactions. While network frameworks have provided valuable insights to model the evolution of cooperation, they are unable to encode…

Physics and Society · Physics 2025-07-15 Onkar Sadekar , Andrea Civilini , Vito Latora , Federico Battiston

In many cases, recommendations are consumed by groups of users rather than individuals. In this paper, we present a system which recommends social events to groups. The system helps groups to organize a joint activity and collectively…

Human-Computer Interaction · Computer Science 2014-03-26 Stratis Ioannidis , S. Muthukrishnan , Jinyun Yan

Recent research shows that humans are heavily influenced by online social interactions: We are more likely to perform actions which, in the past, have led to positive social feedback. We introduce a quantitative model of behavior changes in…

Social and Information Networks · Computer Science 2014-07-01 Sanmay Das , Allen Lavoie

With the rapid development of the internet and the explosion of information, providing users with accurate personalized recommendations has become an important research topic. This paper designs and analyzes a personalized recommendation…

Information Retrieval · Computer Science 2024-10-15 Chunyan Mao , Shuaishuai Huang , Mingxiu Sui , Haowei Yang , Xueshe Wang

In the field of group recommendation systems (GRS), effectively addressing the diverse preferences of group members poses a significant challenge. Traditional GRS approaches often aggregate individual preferences into a collective group…

Information Retrieval · Computer Science 2025-03-18 Peijin Yu , Shin'ichi Konomi

As game companies increasingly embrace a service-oriented business model, the need for predictive models of players becomes more pressing. Multiple activities, such as user acquisition, live game operations or game design need to be…

Artificial Intelligence · Computer Science 2022-09-27 Paolo Burelli

The social recommender system that supports the creation of new relations between users in the multimedia sharing system is presented in the paper. To generate suggestions the new concept of the multirelational social network was…

Social and Information Networks · Computer Science 2013-03-05 Katarzyna Musial , Przemyslaw Kazienkol , Tomasz Kajdanowicz

The dynamics of individuals is of essential importance for understanding the evolution of social systems. Most existing models assume that individuals in diverse systems, ranging from social networks to e-commerce, all tend to what is…

Physics and Society · Physics 2017-02-22 Matus Medo , Manuel S. Mariani , An Zeng , Yi-Cheng Zhang

We consider a dynamic social network model in which agents play repeated games in pairings determined by a stochastically evolving social network. Individual agents begin to interact at random, with the interactions modeled as games. The…

Probability · Mathematics 2007-05-23 Brian Skyrms , Robin Pemantle

Understanding the evolution of human social systems requires flexible formalisms for the emergence of institutions. Although game theory is normally used to model interactions individually, larger spaces of games can be helpful for modeling…

Physics and Society · Physics 2021-08-12 Seth Frey , Curtis Atkisson

Human activities increasingly take place in online environments, providing novel opportunities for relating individual behaviours to population-level outcomes. In this paper, we introduce a simple generative model for the collective…

Physics and Society · Physics 2014-07-24 James P. Gleeson , Davide Cellai , Jukka-Pekka Onnela , Mason A. Porter , Felix Reed-Tsochas

Recommendation systems often use online collaborative filtering (CF) algorithms to identify items a given user likes over time, based on ratings that this user and a large number of other users have provided in the past. This problem has…

Machine Learning · Computer Science 2021-02-01 Wasim Huleihel , Soumyabrata Pal , Ofer Shayevitz

The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social…

Machine Learning · Computer Science 2021-10-07 Andraž De Luisa , Jan Hartman , David Nabergoj , Samo Pahor , Marko Rus , Bozhidar Stevanoski , Jure Demšar , Erik Štrumbelj

All online sharing systems gather data that reflects users' collective behaviour and their shared activities. This data can be used to extract different kinds of relationships, which can be grouped into layers, and which are basic…

Social and Information Networks · Computer Science 2013-03-04 Przemyslaw Kazienko , Katarzyna Musial , Tomasz Kajdanowicz

The data scarcity of user preferences and the cold-start problem often appear in real-world applications and limit the recommendation accuracy of collaborative filtering strategies. Leveraging the selections of social friends and foes can…

Machine Learning · Computer Science 2019-06-03 Dimitrios Rafailidis

With the increasing popularity of location-based social media applications and devices that automatically tag generated content with locations, large repositories of collaborative geo-referenced data are appearing on-line. Efficiently…

Information Retrieval · Computer Science 2012-04-09 Leandro Balby Marinho , Cláudio de Souza Baptista , Thomas Sandholm , Iury Nunes , Caio Nóbrega , Jordão Araújo

Recommender systems attempt to reduce information overload and retain customers by selecting a subset of items from a universal set based on user preferences. While research in recommender systems grew out of information retrieval and…

Information Retrieval · Computer Science 2007-05-23 Saverio Perugini , Marcos Andre Goncalves , Edward A. Fox

We analyze the unintended effects that recommender systems have on the preferences of users that they are learning. We consider a contextual multi-armed bandit recommendation algorithm that learns optimal product recommendations based on…

Machine Learning · Computer Science 2026-02-11 Prabhat Lankireddy , Jayakrishnan Nair , D Manjunath

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

Computer Science and Game Theory · Computer Science 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

We consider the coupled dynamics of the adaption of network structure and the evolution of strategies played by individuals occupying the network vertices. We propose a computational model in which each agent plays a $n$-round Prisoner's…

Physics and Society · Physics 2007-11-05 Feng Fu , Xiaojie Chen , Lianghuan Liu , Long Wang
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