Related papers: Practical Algorithms with Guaranteed Approximation…
In this paper, we consider differential approximability of the traveling salesman problem (TSP). We show that TSP is $3/4$-differential approximable, which improves the currently best known bound $3/4 -O(1/n)$ due to Escoffier and Monnot in…
The goal of the classic football-pool problem is to determine how many lottery tickets are to be bought in order to guarantee at least $n-r$ correct guesses out of a sequence of $n$ games played. We study a generalized (second-order)…
The maximum traveling salesman problem (Max TSP) consists of finding a Hamiltonian cycle with the maximum total weight of the edges in a given complete weighted graph. This problem is APX-hard in the general metric case but admits…
We consider the stochastic $k$-TSP problem where rewards at vertices are random and the objective is to minimize the expected length of a tour that collects reward $k$. We present an adaptive $O(\log k)$-approximation algorithm, and a…
Let M be an nXn symetric matrix, n, even, T, an upper bound for T_OPT, an optimal tour, sigma_T, the smaller-valued perfect matching obtained from alternate edges of T expressed as a product of 2-cycles. Applying the modified Floyd-Warshall…
We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…
The Ride-Pool Matching Problem (RMP) is central to on-demand ride-pooling services, where vehicles must be matched with multiple requests while adhering to service constraints such as pickup delays, detour limits, and vehicle capacity. Most…
We study the problem of computing all Pareto-optimal journeys in a public transit network regarding the two criteria of arrival time and number of transfers taken. We take a novel approach, focusing on trips and transfers between them,…
The capacitated vehicle routing problem (CVRP) is one of the most extensively studied problems in combinatorial optimization. In this problem, we are given a depot and a set of customers, each with a demand, embedded in a metric space. The…
Apart from the principles and methodologies inherited from Economics and Game Theory, the studies in Algorithmic Mechanism Design typically employ the worst-case analysis and approximation schemes of Theoretical Computer Science. For…
We study concurrent graph games where n players cooperate against an opponent to reach a set of target states. Unlike traditional settings, we study distributed randomisation: team players do not share a source of randomness, and their…
Since the Bin Packing Problem (BPP) is one of the main NP-hard problems, a lot of approximation algorithms have been suggested for it. It has been proven that the best algorithm for BPP has the approximation ratio of 3/2 and the time order…
In the Maximum Duo-Preservation String Mapping problem we are given two strings and wish to map the letters of the former to the letters of the latter so as to maximise the number of duos. A duo is a pair of consecutive letters that is…
We describe a $\frac{4}{3}$-approximation algorithm for the traveling salesman problem in which the distances between points are induced by graph-theoretical distances in an unweighted graph. The algorithm is based on finding a minimum cost…
We consider stable and popular matching problems in arbitrary graphs, which are referred to as stable roommates instances. We extend the 3/2-approximation algorithm for the maximum size weakly stable matching problem to the roommates case,…
The (1,2)-TSP is a special case of the TSP where each edge has cost either 1 or 2. In this paper we give a lower bound of $\frac{3}{2}$ for the approximation ratio of the 2-Opt algorithm for the (1,2)-TSP. Moreover, we show that the 3-Opt…
If one places N cities randomly on a lattice of size L, we find that the normalized optimal travel distances per city in the Euclidean and Manhattan metrics vary monotonically with the city concentration p. We have studied such optimal…
We study the approximability of two related problems on graphs with $n$ nodes and $m$ edges: $n$-Pairs Shortest Paths ($n$-PSP), where the goal is to find a shortest path between $O(n)$ prespecified pairs, and All Node Shortest Cycles…
We study the sample placement and shortest tour problem for robots tasked with mapping environmental phenomena modeled as stationary random fields. The objective is to minimize the resources used (samples or tour length) while guaranteeing…
Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…