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A famous result in game theory known as Zermelo's theorem says that "in chess either White can force a win, or Black can force a win, or both sides can force at least a draw". The present paper extends this result to the class of all…

Combinatorics · Mathematics 2016-10-25 Rabah Amir , Igor V. Evstigneev

Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…

Logic · Mathematics 2012-05-17 Dan Brumleve , Joel David Hamkins , Philipp Schlicht

The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

Quantum Physics · Physics 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski

Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…

Combinatorics · Mathematics 2016-07-12 J. Robert Johnson , Imre Leader , Mark Walters

We study a simple example of a sequential game illustrating problems connected with making rational decisions that are universal for social sciences. The set of chooser's optimal decisions that manifest his preferences in case of a constant…

Physics and Society · Physics 2007-05-23 Edward W. Piotrowski , Marcin Makowski

It has long been believed that Chess is the \emph{Drosophila} of Artificial Intelligence (AI). Studying Chess can productively provide valid knowledge about complex systems. Although remarkable progress has been made on solving Chess, the…

Artificial Intelligence · Computer Science 2021-10-25 Ricky Sanjaya , Jun Wang , Yaodong Yang

There is a common belief that humans and many animals follow transitive inference (choosing A over C on the basis of knowing that A is better than B and B is better than C). Transitivity seems to be the essence of rational choice. We…

Computer Science and Game Theory · Computer Science 2014-09-23 Marcin Makowski , Edward W. Piotrowski

Intransitive player dominance, where player A beats B, B beats C, but C beats A, is common in competitive tennis. Yet, there are few known attempts to incorporate it within forecasting methods. We address this problem with a graph neural…

Machine Learning · Computer Science 2025-10-24 Lawrence Clegg , John Cartlidge

The complexity of chess matches has attracted broad interest since its invention. This complexity and the availability of large number of recorded matches make chess an ideal model systems for the study of population-level learning of a…

Data Analysis, Statistics and Probability · Physics 2013-02-19 H. V. Ribeiro , R. S. Mendes , E. K. Lenzi , M. del Castillo-Mussot , L. A. N. Amaral

This recreational mathematics article shows that the game of Snakes and Ladders is intransitive: square 69 has a winning edge over 79, which in turn beats 73, which beats 69. Analysis of the game is a nice illustration of Markov chains,…

History and Overview · Mathematics 2022-01-19 Gregory B. Sorkin

Intransitivity is a property of connected, oriented graphs representing species interactions that may drive their coexistence even in the presence of competition, the standard example being the three species Rock-Paper-Scissors game. We…

Populations and Evolution · Quantitative Biology 2013-02-19 Alessandra F. Lütz , Sebastián Risau-Gusman , Jeferson J. Arenzon

It is odd that chess grandmasters often disagree in their analysis of positions, sometimes even of simple ones, and that a grandmaster can hold his own against an powerful analytic machine such as Deep Blue. The fact that there must exist…

Computational Complexity · Computer Science 2007-05-23 M. Chaves

The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted…

Physics and Society · Physics 2024-03-07 Alberto Baldi , Franco Bagnoli

Non-transitivity can arise in games with three or more strategies $A,B,C$, when $A$ beats $B$, $B$ beats $C$, and $C$ beats $A$, ($A>B>C>A$). An example is the children's game \textquotedblleft rock, scissors, paper" ($R,S,P$) where…

Quantum Physics · Physics 2007-05-23 Michael Stohler , Ephraim Fischbach

Nontransitive dice are dice beating one another in a cyclic way: die A wins die B, B wins C, and C wins A (like in a rock-paper-scissors game). In this article, it has been shown that a structure of mutual wins of 3 nontransitive dice (with…

General Mathematics · Mathematics 2023-11-23 Alexander Poddiakov

We investigate the transfinite game values arising in infinite chess, providing both upper and lower bounds on the supremum of these values---the omega one of chess---with two senses depending on whether one considers only finite positions…

Logic · Mathematics 2014-02-25 C. D. A. Evans , Joel David Hamkins

We study the phenomenon of intransitivity in models of dice and voting. First, we follow a recent thread of research for $n$-sided dice with pairwise ordering induced by the probability, relative to $1/2$, that a throw from one die is…

Probability · Mathematics 2020-10-27 Jan Hązła , Elchanan Mossel , Nathan Ross , Guangqu Zheng

In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…

Combinatorics · Mathematics 2008-06-03 Dan Hefetz , Michael Krivelevich , Miloš Stojaković , Tibor Szabó

Something is definitely wrong. If the game has a linear winning strategy, then it is tractable. What's going on? Well, we describe a two-person game which has a definite winner, that is, a player who can force a win in a finite number of…

Combinatorics · Mathematics 2016-09-07 Aviezri S. Fraenkel

We consider a two player simultaneous-move game where the two players each select any permissible $n$-sided die for a fixed integer $n$. A player wins if the outcome of his roll is greater than that of his opponent. Remarkably, for $n>3$,…

Probability · Mathematics 2018-10-23 Artem Hulko , Mark Whitmeyer
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