Related papers: Vexing Vexillological Logic
Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…
The flooding games, which are called Flood-It, Mad Virus, or HoneyBee, are a kind of coloring games and they have been becoming popular online. In these games, each player colors one specified cell in his/her turn, and all connected…
Many variations of the classical graph coloring model have been intensively studied due to their multiple applications; scheduling problems and aircraft assignments, for instance, motivate the robust coloring problem. This model gets to…
After the social learning models were proposed, finding the solutions of the games becomes a well-defined mathematical question. However, almost all papers on the games and their applications are based on solutions built upon either an…
The computation of a solution concept of a cooperative game usually employs values of all coalitions. However, in some applications, the values of some of the coalitions might be unknown due to high costs associated with their determination…
In this paper, we introduce a graph coloring game called the Edge-Distinguishing Game (EDGe). The edge-distinguishing chromatic number of a graph is used to determine the moves each player can make. We determine which player has a winning…
In this article, we look at a hat-guessing game, in which each player must guess the color of their own hat while only seeing the hats of the other players. We focus on the case of two hat colors and a countably infinite number of players.…
This paper introduces the Two-Class ($r$,$k$)-Coloring problem: Given a fixed number of $k$ colors, such that only $r$ of these $k$ colors allow conflicts, what is the minimal number of conflicts incurred by an optimal coloring of the…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…
For graph classes $P_1,...,P_k$, Generalized Graph Coloring is the problem of deciding whether the vertex set of a given graph $G$ can be partitioned into subsets $V_1,...,V_k$ so that $V_j$ induces a graph in the class $P_j$…
We prove that the problem of counting the number of colourings of the vertices of a graph with at most two colours, such that the colour classes induce connected subgraphs is #P-complete. We also show that the closely related problem of…
We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…
Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…
A $k$-coloring of a tournament is a partition of its vertices into $k$ acyclic sets. Deciding if a tournament is 2-colorable is NP-hard. A natural problem, akin to that of coloring a 3-colorable graph with few colors, is to color a…
We prove lower and upper bounds for the chromatic number of certain hypergraphs defined by geometric regions. This problem has close relations to conflict-free colorings. One of the most interesting type of regions to consider for this…
A vertex coloring of a given simple graph $G=(V,E)$ with $k$ colors ($k$-coloring) is a map from its vertex set to the set of integers $\{1,2,3,\dots, k\}$. A coloring is called perfect if the multiset of colors appearing on the neighbours…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…
Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…
We consider the single-conflict coloring problem, a graph coloring problem in which each edge of a graph receives a forbidden ordered color pair. The task is to find a vertex coloring such that no two adjacent vertices receive a pair of…