Related papers: InstantAvatar: Learning Avatars from Monocular Vid…
Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural…
Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations,…
We present LiftAvatar, a new paradigm that completes sparse monocular observations in kinematic space (e.g., facial expressions and head pose) and uses the completed signals to drive high-fidelity avatar animation. LiftAvatar is a…
Understanding articulated objects from monocular video is a crucial yet challenging task in robotics and digital twin creation. Existing methods often rely on complex multi-view setups, high-fidelity object scans, or fragile long-term point…
We introduce a new method that generates photo-realistic humans under novel views and poses given a monocular video as input. Despite the significant progress recently on this topic, with several methods exploring shared canonical neural…
Creating photorealistic avatars for individuals traditionally involves extensive capture sessions with complex and expensive studio devices like the LightStage system. While recent strides in neural representations have enabled the…
Recently, text-guided digital portrait editing has attracted more and more attentions. However, existing methods still struggle to maintain consistency across time, expression, and view or require specific data prerequisites. To solve these…
This paper addresses the challenge of reconstructing photorealistic and animatable 3D human avatars from monocular videos. While existing methods rely on combining per-subject optimization with generic human priors, they often fail to…
SmartAvatar is a vision-language-agent-driven framework for generating fully rigged, animation-ready 3D human avatars from a single photo or textual prompt. While diffusion-based methods have made progress in general 3D object generation,…
We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific person with multiple images, or they struggle to synthesize…
Video inverse problems are fundamental to streaming, telepresence, and AR/VR, where high perceptual quality must coexist with tight latency constraints. Diffusion-based priors currently deliver state-of-the-art reconstructions, but existing…
While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address…
We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstructs a faithful hand avatar exhibiting a high-fidelity…
Text-to-image diffusion models have significantly improved the seamless integration of visual text into diverse image contexts. Recent approaches further improve control over font styles through fine-tuning with predefined font…
Creating a controllable and relightable digital avatar from multi-view video with fixed illumination is a very challenging problem since humans are highly articulated, creating pose-dependent appearance effects, and skin as well as clothing…
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…
We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic…
We present InstantMesh, a feed-forward framework for instant 3D mesh generation from a single image, featuring state-of-the-art generation quality and significant training scalability. By synergizing the strengths of an off-the-shelf…
Recent works have shown that neural radiance fields (NeRFs) on top of parametric models have reached SOTA quality to build photorealistic head avatars from a monocular video. However, one major limitation of the NeRF-based avatars is the…
Neural Radiance Field (NeRF) based 3D reconstruction is highly desirable for immersive Augmented and Virtual Reality (AR/VR) applications, but achieving instant (i.e., < 5 seconds) on-device NeRF training remains a challenge. In this work,…