Related papers: Interacting with New York City Data by HoloLens th…
The rise of automation has provided an opportunity to achieve higher efficiency in manufacturing processes, yet it often compromises the flexibility required to promptly respond to evolving market needs and meet the demand for…
Extended reality (XR) is one of the most important applications of 5G. For real-time XR video transmission in 5G networks, a low latency and high data rate are required. In this paper, we propose a resource allocation scheme based on…
Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…
Extended Reality (XR) provides a more intuitive interaction method for teleoperating robots compared to traditional 2D controls. Recent studies have laid the groundwork for usable teleoperation with XR, but it fails in tasks requiring rapid…
Edge and mobile platforms for augmented and virtual reality, collectively referred to as extended reality (XR) must deliver deterministic ultra-low-latency performance under stringent power and area constraints. However, the diversity of XR…
Early hands-on experiences with the Microsoft Hololens augmented/mixed reality device are reported and discussed, with a general aim of exploring basic 3D visualization. A range of usage cases are tested, including data visualization and…
Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…
3D holographic communication has the potential to revolutionize the way people interact with each other in virtual spaces, offering immersive and realistic experiences. However, demands for high data rates, extremely low latency, and high…
Driven by the recent improvements in device and networks capabilities, Extended Reality (XR) is becoming more pervasive; industry and academia alike envision ambitious projects such as the metaverse. However, XR is still limited by the…
Nowadays, service robots are appearing more and more in our daily life. For this type of robot, open-ended object category learning and recognition is necessary since no matter how extensive the training data used for batch learning, the…
Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…
Augmented reality (AR) technology is developing fast and provides users with new ways to interact with the real-world surrounding environment. Although the performance of holographic AR multimedia devices can be measured with traditional…
Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…
Background: The computationally intensive task of real-time rendering can be offloaded to remote cloud systems. However, due to network latency, interactive remote rendering (IRR) introduces the challenge of interaction latency (IL), which…
Extended Reality (XR) has stringent throughput and delay requirements that are hard to meet with current wireless technologies. Missing these requirements can lead to worsened picture quality, perceived lag between user input and…
The release of Microsoft's HoloLens headset addresses new types of issues that would have been difficult to design without such a hardware. This semi-transparent visor headset allows the user who wears it to view the projection of 3D…
Over the past decade, Extended Reality (XR), including Virtual, Augmented, and Mixed Reality, gained attention as a research instrument in human-robot interaction studies, but remains underexplored in empirical investigations of social…
Over the past decade, extended reality (XR) has emerged as an assistive technology not only to augment residual vision of people losing their sight but also to study the rudimentary vision restored to blind people by a visual…
Recent commercial off-the-shelf virtual and augmented reality devices have been promoted as tools for knowledge work and research findings show how this kind of work can benefit from the affordances of extended reality (XR). One major…
As technology advances, the integration of physical, virtual, and social worlds has led to a complex landscape of ``Realities'' such as Virtual Reality (VR), Augmented Reality (AR), metaverse, spatial computing, and other emerging…