Related papers: Face Generation and Editing with StyleGAN: A Surve…
There are five features to consider when using generative adversarial networks to apply makeup to photos of the human face. These features include (1) facial components, (2) interactive color adjustments, (3) makeup variations, (4)…
Drawing upon StyleGAN's expressivity and disentangled latent space, existing 2D approaches employ textual prompting to edit facial images with different attributes. In contrast, 3D-aware approaches that generate faces at different target…
The Deepfake phenomenon has become very popular nowadays thanks to the possibility to create incredibly realistic images using deep learning tools, based mainly on ad-hoc Generative Adversarial Networks (GAN). In this work we focus on the…
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose…
The disentanglement of StyleGAN latent space has paved the way for realistic and controllable image editing, but does StyleGAN know anything about temporal motion, as it was only trained on static images? To study the motion features in the…
Creating fine-retouched portrait images is tedious and time-consuming even for professional artists. There exist automatic retouching methods, but they either suffer from over-smoothing artifacts or lack generalization ability. To address…
Semantic face image manipulation has received increasing attention in recent years. StyleGAN-based approaches to face morphing are among the leading techniques; however, they often suffer from noticeable blurring and artifacts as a result…
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by…
In recent years, Generative Adversarial Networks (GANs) have become a hot topic among researchers and engineers that work with deep learning. It has been a ground-breaking technique which can generate new pieces of content of data in a…
We propose DiscoFaceGAN, an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors…
3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning…
We present NeRFEditor, an efficient learning framework for 3D scene editing, which takes a video captured over 360{\deg} as input and outputs a high-quality, identity-preserving stylized 3D scene. Our method supports diverse types of…
This work integrates StyleGAN, DragGAN and Principal Component Analysis (PCA) to enhance the latent space efficiency and controllability of GAN-generated images. Style-GAN provides a structured latent space, DragGAN enables intuitive image…
Despite recent advances in Generative Adversarial Networks (GANs), with special focus to the Deepfake phenomenon there is no a clear understanding neither in terms of explainability nor of recognition of the involved models. In particular,…
Interactive facial image manipulation attempts to edit single and multiple face attributes using a photo-realistic face and/or semantic mask as input. In the absence of the photo-realistic image (only sketch/mask available), previous…
DeepFake involves the use of deep learning and artificial intelligence techniques to produce or change video and image contents typically generated by GANs. Moreover, it can be misused and leads to fictitious news, ethical and financial…
Learning disentangled representations of data is a fundamental problem in artificial intelligence. Specifically, disentangled latent representations allow generative models to control and compose the disentangled factors in the synthesis…
Designing and manipulating virtual human heads is essential across various applications, including AR, VR, gaming, human-computer interaction and VFX. Traditional graphic-based approaches require manual effort and resources to achieve…
We present a deep learning approach for high resolution face completion with multiple controllable attributes (e.g., male and smiling) under arbitrary masks. Face completion entails understanding both structural meaningfulness and…
Over the past years, image generation and manipulation have achieved remarkable progress due to the rapid development of generative AI based on deep learning. Recent studies have devoted significant efforts to address the problem of face…