Related papers: SurfaceVoronoi: Efficiently Computing Voronoi Diag…
In unresolved flow CFD-DEM simulations, the porosity values for each CFD cell are determined using a coarse-graining algorithm. While this approach enables coupled simulations of representative numbers of particles, the influence of the…
Probing the structure of complex astrophysical objects requires effective three-dimensional (3D) numerical simulation of the relevant radiative transfer (RT) processes. As with any numerical simulation code, the choice of an appropriate…
CVT (Centroidal Voronoi Tessellation)-based remeshing optimizes mesh quality by leveraging the Voronoi-Delaunay framework to optimize vertex distribution and produce uniformly distributed vertices with regular triangles. Current CVT-based…
Voronoi diagrams are highly compact representations that are used in various Graphics applications. In this work, we show how to embed a differentiable version of it -- via a novel deep architecture -- into a generative deep network. By…
Solving partial differential equations (PDEs) on shapes underpins many shape analysis and engineering tasks; yet, prevailing PDE solvers operate on polygonal/triangle meshes while modern 3D assets increasingly live as neural…
A suitable measure for the similarity of shapes represented by parameterized curves or surfaces is the Fr\'echet distance. Whereas efficient algorithms are known for computing the Fr\'echet distance of polygonal curves, the same problem for…
The numerical computation of shortest paths or geodesics on surfaces, along with the associated geodesic distance, has a wide range of applications. Compared to Euclidean distance computation, these tasks are more complex due to the…
The geodesic edge center of a polygon is a point c inside the polygon that minimizes the maximum geodesic distance from c to any edge of the polygon, where geodesic distance is the shortest path distance inside the polygon. We give a…
Micro-Aerial Vehicles (MAVs) have the advantage of moving freely in 3D space. However, creating compact and sparse map representations that can be efficiently used for planning for such robots is still an open problem. In this paper, we…
In this work we target a learnable output representation that allows continuous, high resolution outputs of arbitrary shape. Recent works represent 3D surfaces implicitly with a Neural Network, thereby breaking previous barriers in…
Voronoi mosaics inspired by the seed points placed on the Archimedes Spirals are reported. Voronoi entropy was calculated for these patterns. Equidistant and non-equidistant patterns are treated. Voronoi mosaics built from cells of equal…
We present a simple framework to compute hyperbolic Voronoi diagrams of finite point sets as affine diagrams. We prove that bisectors in Klein's non-conformal disk model are hyperplanes that can be interpreted as power bisectors of…
The I-patch is a multi-sided surface representation, defined as a combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries of the patch. Our goal is to show how a collection of…
Let $G=(V,E)$ be a graph with unit-length edges and nonnegative costs assigned to its vertices. Being given a list of pairwise different vertices $S=(s_1,s_2,\ldots,s_p)$, the {\em prioritized Voronoi diagram} of $G$ with respect to $S$ is…
In this paper, we present a new method for computing approximate geodesic distances. We introduce the wave method for approximating geodesic distances from a point on a manifold mesh. Our method involves the solution of two linear systems…
Nowadays, big data of digital media (including images, videos and 3D graphical models) are frequently modeled as low-dimensional manifold meshes embedded in a high-dimensional feature space. In this paper, we summarized our recent work on…
Recently, simple conditions for well-behaved-ness of anisotropic Voronoi diagrams have been proposed. While these conditions ensure well-behaved-ness of two types of practical anisotropic Voronoi diagrams, as well as the geodesic-distance…
votess is a library for computing parallel 3D Voronoi tessellations on heterogeneous platforms, from CPUs and GPUs, to future accelerator architectures. To do so, it leverages the SYCL abstraction layer to achieve portability and…
We study the problem of computing the Voronoi diagram of a set of $n^2$ points with $O(\log n)$-bit coordinates in the Euclidean plane in a substantially sublinear in $n$ number of rounds in the congested clique model with $n$ nodes.…
Unsigned Distance Functions (UDFs) can be used to represent non-watertight surfaces in a deep learning framework. However, UDFs tend to be brittle and difficult to learn, in part because the surface is located exactly where the UDF is…