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We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Liangxiao Hu , Hongwen Zhang , Yuxiang Zhang , Boyao Zhou , Boning Liu , Shengping Zhang , Liqiang Nie

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

Graphics · Computer Science 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is still no technology that can easily turn a static scan into…

Computer Vision and Pattern Recognition · Computer Science 2021-10-20 Qianli Ma , Jinlong Yang , Siyu Tang , Michael J. Black

We propose 360{\deg} Volumetric Portrait (3VP) Avatar, a novel method for reconstructing 360{\deg} photo-realistic portrait avatars of human subjects solely based on monocular video inputs. State-of-the-art monocular avatar reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Jalees Nehvi , Berna Kabadayi , Julien Valentin , Justus Thies

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Sida Peng , Zhen Xu , Junting Dong , Qianqian Wang , Shangzhan Zhang , Qing Shuai , Hujun Bao , Xiaowei Zhou

Reconstructing personalized animatable head avatars has significant implications in the fields of AR/VR. Existing methods for achieving explicit face control of 3D Morphable Models (3DMM) typically rely on multi-view images or videos of a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Haoyu Ma , Tong Zhang , Shanlin Sun , Xiangyi Yan , Kun Han , Xiaohui Xie

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Xingyu Chen , Baoyuan Wang , Heung-Yeung Shum

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Seonghwa Choi , Moonkyeong Choi , Mingyu Jang , Jaekyung Kim , Jianfei Cai , Wen-Huang Cheng , Sanghoon Lee

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Zhiyin Qian , Shaofei Wang , Marko Mihajlovic , Andreas Geiger , Siyu Tang

In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Xuangeng Chu , Tatsuya Harada

An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Yingyan Xu , Prashanth Chandran , Sebastian Weiss , Markus Gross , Gaspard Zoss , Derek Bradley

Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Zhiyuan Ma , Xiangyu Zhu , Guojun Qi , Zhen Lei , Lei Zhang

Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Gengyan Li , Paulo Gotardo , Timo Bolkart , Stephan Garbin , Kripasindhu Sarkar , Abhimitra Meka , Alexandros Lattas , Thabo Beeler

High-fidelity human 3D models can now be learned directly from videos, typically by combining a template-based surface model with neural representations. However, obtaining a template surface requires expensive multi-view capture systems,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Shih-Yang Su , Timur Bagautdinov , Helge Rhodin

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

The creation of high-fidelity, digital versions of human heads is an important stepping stone in the process of further integrating virtual components into our everyday lives. Constructing such avatars is a challenging research problem, due…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Simon Giebenhain , Tobias Kirschstein , Martin Rünz , Lourdes Agapito , Matthias Nießner

Reconstructing photorealistic and dynamic portrait avatars from images is essential to many applications including advertising, visual effects, and virtual reality. Depending on the application, avatar reconstruction involves different…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Felix Taubner , Ruihang Zhang , Mathieu Tuli , David B. Lindell

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from…

Computer Vision and Pattern Recognition · Computer Science 2023-02-23 Chen Guo , Tianjian Jiang , Xu Chen , Jie Song , Otmar Hilliges