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Human pose estimation (HPE) with convolutional neural networks (CNNs) for indoor monitoring is one of the major challenges in computer vision. In contrast to HPE in perspective views, an indoor monitoring system can consist of an…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Jingrui Yu , Tobias Scheck , Roman Seidel , Yukti Adya , Dipankar Nandi , Gangolf Hirtz

Accurate 6-DoF object pose estimation and tracking are critical for reliable robotic manipulation. However, zero-shot methods often fail under viewpoint-induced ambiguities and fixed-camera setups struggle when objects move or become…

Robotics · Computer Science 2026-03-10 Sheng Liu , Zhe Li , Weiheng Wang , Han Sun , Heng Zhang , Hongpeng Chen , Yusen Qin , Arash Ajoudani , Yizhao Wang

This research report explores the role of eye gaze in human-robot interactions and proposes a learning system for detecting objects gazed at by humans using solely visual feedback. The system leverages face detection, human attention…

Robotics · Computer Science 2025-09-16 Shiva Hanifi , Elisa Maiettini , Maria Lombardi , Lorenzo Natale

Human-object interaction (HOI) detection aims to comprehend the intricate relationships between humans and objects, predicting $<human, action, object>$ triplets, and serving as the foundation for numerous computer vision tasks. The…

Computer Vision and Pattern Recognition · Computer Science 2023-11-08 Yichao Cao , Qingfei Tang , Xiu Su , Chen Song , Shan You , Xiaobo Lu , Chang Xu

Understanding how humans conceptualize and categorize natural objects offers critical insights into perception and cognition. With the advent of Large Language Models (LLMs), a key question arises: can these models develop human-like object…

Artificial Intelligence · Computer Science 2025-06-12 Changde Du , Kaicheng Fu , Bincheng Wen , Yi Sun , Jie Peng , Wei Wei , Ying Gao , Shengpei Wang , Chuncheng Zhang , Jinpeng Li , Shuang Qiu , Le Chang , Huiguang He

We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition…

In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while remarkable progress has been made with models trained on…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Zhangyang Xiong , Chenghong Li , Kenkun Liu , Hongjie Liao , Jianqiao Hu , Junyi Zhu , Shuliang Ning , Lingteng Qiu , Chongjie Wang , Shijie Wang , Shuguang Cui , Xiaoguang Han

Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing human-centric rendering datasets and benchmarks are rather…

We present MVMO (Multi-View, Multi-Object dataset): a synthetic dataset of 116,000 scenes containing randomly placed objects of 10 distinct classes and captured from 25 camera locations in the upper hemisphere. MVMO comprises…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Aitor Alvarez-Gila , Joost van de Weijer , Yaxing Wang , Estibaliz Garrote

Reconstructing human-object interaction in 3D from a single RGB image is a challenging task and existing data driven methods do not generalize beyond the objects present in the carefully curated 3D interaction datasets. Capturing…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Xianghui Xie , Bharat Lal Bhatnagar , Jan Eric Lenssen , Gerard Pons-Moll

We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in…

Human-scene vision-language tasks are increasingly prevalent in diverse social applications, yet recent advancements predominantly rely on models specifically tailored to individual tasks. Emerging research indicates that large…

Artificial Intelligence · Computer Science 2024-11-06 Dawei Dai , Xu Long , Li Yutang , Zhang Yuanhui , Shuyin Xia

Human-object interaction (HOI) synthesis is crucial for applications in animation, simulation, and robotics. However, existing approaches either rely on expensive motion capture data or require manual reward engineering, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Zekai Deng , Ye Shi , Kaiyang Ji , Lan Xu , Shaoli Huang , Jingya Wang

The volumetric representation of human interactions is one of the fundamental domains in the development of immersive media productions and telecommunication applications. Particularly in the context of the rapid advancement of Extended…

Computer Vision and Pattern Recognition · Computer Science 2024-02-15 Fatemeh Ghorbani Lohesara , Davi Rabbouni Freitas , Christine Guillemot , Karen Eguiazarian , Sebastian Knorr

Due to the increasing use of virtual avatars, the animation of head-hand interactions has recently gained attention. To this end, we present a novel volumetric and physics-based interaction simulation. In contrast to previous work, our…

Graphics · Computer Science 2024-10-18 Nicolas Wagner , Mario Botsch , Ulrich Schwanecke

We study how to synthesize novel views of human body from a single image. Though recent deep learning based methods work well for rigid objects, they often fail on objects with large articulation, like human bodies. The core step of…

Computer Vision and Pattern Recognition · Computer Science 2018-04-13 Hao Zhu , Hao Su , Peng Wang , Xun Cao , Ruigang Yang

Diverse, accurately labeled 3D human pose data is expensive and studio-bound, while in-the-wild datasets lack known ground truth. We introduce UnrealPose-Gen, an Unreal Engine 5 pipeline built on Movie Render Queue for high-quality offline…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Joshua Kawaguchi , Saad Manzur , Emily Gao Wang , Maitreyi Sinha , Bryan Vela , Yunxi Wang , Brandon Vela , Wayne B. Hayes

Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requires extensive modeling and manual setup, and more…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Quankai Gao , Jiawei Yang , Qiangeng Xu , Le Chen , Yue Wang

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner…

Computer Vision and Pattern Recognition · Computer Science 2022-08-17 Siwei Zhang , Qianli Ma , Yan Zhang , Zhiyin Qian , Taein Kwon , Marc Pollefeys , Federica Bogo , Siyu Tang