Related papers: DopplerBAS: Binaural Audio Synthesis Addressing Do…
This paper proposes a deep neural network for estimating the directions of arrival (DOA) of multiple sound sources. The proposed stacked convolutional and recurrent neural network (DOAnet) generates a spatial pseudo-spectrum (SPS) along…
Despite rapid advancement in recent years, current speech enhancement models often produce speech that differs in perceptual quality from real clean speech. We propose a learning objective that formalizes differences in perceptual quality,…
Automatic speech recognition (ASR) research has achieved impressive performance in recent years and has significant potential for enabling access for people with dysarthria (PwD) in augmentative and alternative communication (AAC) and home…
The capture and reproduction of spatial audio is becoming increasingly popular, with the mushrooming of applications in teleconferencing, entertainment and virtual reality. Many binaural reproduction methods have been developed and studied…
We present a physics-informed voiced backend renderer for singing-voice synthesis. Given synthetic single-channel audio and a fund-amental--frequency trajectory, we train a time-domain Webster model as a physics-informed neural network to…
This paper investigates continuous representations of steering vectors over frequency and microphone/source positions for augmented listening (e.g., spatial filtering and binaural rendering), enabling user-parameterized control of the…
When using ultrasound video as input, Deep Neural Network-based Silent Speech Interfaces usually rely on the whole image to estimate the spectral parameters required for the speech synthesis step. Although this approach is quite…
The Doppler effect is a shift in the frequency of waves emitted from an object moving relative to the observer. By observing and analysing the Doppler shift in electromagnetic waves from astronomical objects, astronomers gain greater…
Knowledge of loudspeaker responses are useful in a number of applications, where a sound system is located inside a room that alters the listening experience depending on position within the room. Acquisition of sound fields for sound…
Parametric sound field synthesis methods, such as the Spatial Decomposition Method (SDM) and Higher-Order Spatial Impulse Response Rendering (HO-SIRR), are widely used for the analysis and auralization of sound fields. This paper studies…
Listener envelopment refers to the sensation of being surrounded by sound, either by multiple direct sound events or by a diffuse reverberant sound field. More recently, a specific attribute for the sensation of being covered by sound from…
Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…
This paper proposes a speech enhancement method which exploits the high potential of residual connections in a Wide Residual Network architecture. This is supported on single dimensional convolutions computed alongside the time domain,…
Typical methods for binaural source separation consider only the direct sound as the target signal in a mixture. However, in most scenarios, this assumption limits the source separation performance. It is well known that the early…
Automatic speech recognition (ASR) in multichannel, multi-speaker scenarios remains challenging due to ambient noise, reverberation and overlapping speakers. In this paper, we propose a beamforming approach that processes specific angular…
Dysarthria is a motor speech disorder often characterized by reduced speech intelligibility through slow, uncoordinated control of speech production muscles. Automatic Speech recognition (ASR) systems can help dysarthric talkers communicate…
Vocal dereverberation remains a challenging task in audio processing, particularly for real-time applications where both accuracy and efficiency are crucial. Traditional deep learning approaches often struggle to suppress reverberation…
Stereophonic audio, especially binaural audio, plays an essential role in immersive viewing environments. Recent research has explored generating visually guided stereophonic audios supervised by multi-channel audio collections. However,…
Subjective evaluations are critical for assessing the perceptual realism of sounds in audio-synthesis driven technologies like augmented and virtual reality. However, they are challenging to set up, fatiguing for users, and expensive. In…
Methods are proposed for modifying the reverberation characteristics of sound fields in rooms by employing a loudspeaker with adjustable directivity, realized with a compact spherical loudspeaker array (SLA). These methods are based on…