Related papers: Learning Action-Effect Dynamics from Pairs of Scen…
Scene Graph Generation (SGG) is a task that encodes visual relationships between objects in images as graph structures. SGG shows significant promise as a foundational component for downstream tasks, such as reasoning for embodied agents.…
Many top-performing image captioning models rely solely on object features computed with an object detection model to generate image descriptions. However, recent studies propose to directly use scene graphs to introduce information about…
Vision-and-Language Navigation (VLN) requires an agent to navigate in a real-world environment following natural language instructions. From both the textual and visual perspectives, we find that the relationships among the scene, its…
Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…
World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…
Scene graph aims to faithfully reveal humans' perception of image content. When humans analyze a scene, they usually prefer to describe image gist first, namely major objects and key relations in a scene graph. This humans' inherent…
In this work, following the intuition that adverbs describing scene-sequences are best identified by reasoning over high-level concepts of object-behavior, we propose the design of a new framework that reasons over object-behaviours…
Conversational Emotion Recognition (CER) aims to predict the emotion expressed by an utterance (referred to as an ``event'') during a conversation. Existing graph-based methods mainly focus on event interactions to comprehend the…
Scene graph generation refers to the task of automatically mapping an image into a semantic structural graph, which requires correctly labeling each extracted object and their interaction relationships. Despite the recent success in object…
Scene graphs are a powerful structured representation of the underlying content of images, and embeddings derived from them have been shown to be useful in multiple downstream tasks. In this work, we employ a graph convolutional network to…
This work proposes a neural network architecture that learns policies for multiple agent classes in a heterogeneous multi-agent reinforcement setting. The proposed network uses directed labeled graph representations for states, encodes…
We investigate the incorporation of visual relationships into the task of supervised image caption generation by proposing a model that leverages detected objects and auto-generated visual relationships to describe images in natural…
Scene flow describes the motion of 3D objects in real world and potentially could be the basis of a good feature for 3D action recognition. However, its use for action recognition, especially in the context of convolutional neural networks…
We propose a novel scene graph generation model called Graph R-CNN, that is both effective and efficient at detecting objects and their relations in images. Our model contains a Relation Proposal Network (RePN) that efficiently deals with…
We focus on the task of creating a reinforcement learning agent that is inherently explainable -- with the ability to produce immediate local explanations by thinking out loud while performing a task and analyzing entire trajectories…
We present a novel Multi-Relational Graph Convolutional Network (MRGCN) based framework to model on-road vehicle behaviors from a sequence of temporally ordered frames as grabbed by a moving monocular camera. The input to MRGCN is a…
Images depicting complex, dynamic scenes are challenging to parse automatically, requiring both high-level comprehension of the overall situation and fine-grained identification of participating entities and their interactions. Current…
Scene Rearrangement Planning (SRP) is an interior task proposed recently. The previous work defines the action space of this task with handcrafted coarse-grained actions that are inflexible to be used for transforming scene arrangement and…
Robotic imitation learning has advanced from solving static tasks to addressing dynamic interaction scenarios, but testing and evaluation remain costly and challenging due to the need for real-time interaction with dynamic environments. We…
Understanding traffic scenes requires considering heterogeneous information about dynamic agents and the static infrastructure. In this work we propose SCENE, a methodology to encode diverse traffic scenes in heterogeneous graphs and to…