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Related papers: RANA: Relightable Articulated Neural Avatars

200 papers

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Geonhee Sim , Gyeongsik Moon

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

In this work, we propose NARRATE, a novel pipeline that enables simultaneously editing portrait lighting and perspective in a photorealistic manner. As a hybrid neural-physical face model, NARRATE leverages complementary benefits of…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Youjia Wang , Teng Xu , Yiwen Wu , Minzhang Li , Wenzheng Chen , Lan Xu , Jingyi Yu

Creating relightable and animatable human avatars from monocular videos is a rising research topic with a range of applications, e.g. virtual reality, sports, and video games. Previous works utilize neural fields together with physically…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Zeren Jiang , Shaofei Wang , Siyu Tang

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2025-05-21 Youyi Zhan , Tianjia Shao , He Wang , Yin Yang , Kun Zhou

Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and lighting. Although plausible relighting results can be achieved, previous methods suffer from…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Chaonan Ji , Tao Yu , Kaiwen Guo , Jingxin Liu , Yebin Liu

A unique challenge in creating high-quality animatable and relightable 3D avatars of people is modeling human eyes. The challenge of synthesizing eyes is multifold as it requires 1) appropriate representations for the various components of…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Gengyan Li , Abhimitra Meka , Franziska Müller , Marcel C. Bühler , Otmar Hilliges , Thabo Beeler

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans…

Graphics · Computer Science 2020-04-14 Zeng Huang , Yuanlu Xu , Christoph Lassner , Hao Li , Tony Tung

Creating photorealistic, animatable, and relightable 3D head avatars traditionally requires expensive Lightstage with multiple calibrated cameras, making it inaccessible for widespread adoption. To bridge this gap, we present a novel,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Pranav Manu , Astitva Srivastava , Amit Raj , Varun Jampani , Avinash Sharma , P. J. Narayanan

In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Duomin Wang , Bin Dai , Yu Deng , Baoyuan Wang

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yiming Wang , Qingzhe Gao , Libin Liu , Lingjie Liu , Christian Theobalt , Baoquan Chen

Given a portrait image of a person and an environment map of the target lighting, portrait relighting aims to re-illuminate the person in the image as if the person appeared in an environment with the target lighting. To achieve…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Yu-Ying Yeh , Koki Nagano , Sameh Khamis , Jan Kautz , Ming-Yu Liu , Ting-Chun Wang

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

We present DINAR, an approach for creating realistic rigged fullbody avatars from single RGB images. Similarly to previous works, our method uses neural textures combined with the SMPL-X body model to achieve photo-realistic quality of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 David Svitov , Dmitrii Gudkov , Renat Bashirov , Victor Lempitsky

Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this…

Neural rendering methods can achieve near-photorealistic image synthesis of scenes from posed input images. However, when the images are imperfect, e.g., captured in very low-light conditions, state-of-the-art methods fail to reconstruct…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Vinayak Gupta , Rongali Simhachala Venkata Girish , Mukund Varma T , Ayush Tewari , Kaushik Mitra

Mobile agents that can leverage help from humans can potentially accomplish more complex tasks than they could entirely on their own. We develop "Help, Anna!" (HANNA), an interactive photo-realistic simulator in which an agent fulfills…

Human-Computer Interaction · Computer Science 2019-11-25 Khanh Nguyen , Hal Daumé

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhe Li , Yipengjing Sun , Zerong Zheng , Lizhen Wang , Shengping Zhang , Yebin Liu

In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions. Aiming towards democratization, we propose a…

Graphics · Computer Science 2024-01-31 Yilin Zhu , Dalton Omens , Haodi He , Ron Fedkiw