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Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

We present new iterative algorithms for solving a square linear system $Ax=b$ in dimension $n$ by employing the {\it Triangle Algorithm} \cite{kal12}, a fully polynomial-time approximation scheme for testing if the convex hull of a finite…

Numerical Analysis · Computer Science 2012-10-31 Bahman Kalantari

Solving linear systems of polynomial equations is a ubiquitous problem in both mathematics and physics. The standard approach, Gaussian elimination, scales cubically with system size and often constitutes a computational bottleneck. The…

Computational Physics · Physics 2026-05-26 Giuseppe De Laurentis , Jack Franklin

Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computational sciences, including computational geometry. Delaunay triangulations are not well defined as soon as 4 or more points are concyclic but…

Computational Geometry · Computer Science 2018-04-05 Vincent Despré , Olivier Devillers , Hugo Parlier , Jean-Marc Schlenker

The capacity of automatically modeling photographic composition is valuable for many real-world machine vision applications such as digital photography, image retrieval, image understanding, and image aesthetics assessment. The triangle…

Computer Vision and Pattern Recognition · Computer Science 2016-06-01 Zihan Zhou , Siqiong He , Jia Li , James Z. Wang

This paper is concerned with the inverse scattering problem by an unbounded rough surface. A direct imaging method is proposed to reconstruct the rough surface from the scattered near-field Cauchy data generating by point sources and…

Numerical Analysis · Mathematics 2018-05-01 Xiaoli Liu , Bo Zhang , Haiwen Zhang

Humans perceive and construct the world as an arrangement of simple parametric models. In particular, we can often describe man-made environments using volumetric primitives such as cuboids or cylinders. Inferring these primitives is…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Florian Kluger , Eric Brachmann , Michael Ying Yang , Bodo Rosenhahn

Non-blind image deblurring is typically formulated as a linear least-squares problem regularized by natural priors on the corresponding sharp picture's gradients, which can be solved, for example, using a half-quadratic splitting method…

Computer Vision and Pattern Recognition · Computer Science 2020-09-16 Thomas Eboli , Jian Sun , Jean Ponce

Based on the geometric {\it Triangle Algorithm} for testing membership of a point in a convex set, we present a novel iterative algorithm for testing the solvability of a real linear system $Ax=b$, where $A$ is an $m \times n$ matrix of…

Numerical Analysis · Mathematics 2020-04-28 Bahman Kalantari , Chun Lau , Yikai Zhang

This paper introduces a novel geometric multigrid solver for unstructured curved surfaces. Multigrid methods are highly efficient iterative methods for solving systems of linear equations. Despite the success in solving problems defined on…

Graphics · Computer Science 2021-05-05 Hsueh-Ti Derek Liu , Jiayi Eris Zhang , Mirela Ben-Chen , Alec Jacobson

Starting with the irreducible triangulations of a fixed surface and splitting vertices, all the triangulations of the surface up to a given number of vertices can be generated. The irreducible triangulations have previously been determined…

Combinatorics · Mathematics 2007-05-23 Thom Sulanke

We propose a novel method to accurately reconstruct a set of images representing a single scene from few linear multi-view measurements. Each observed image is modeled as the sum of a background image and a foreground one. The background…

Computer Vision and Pattern Recognition · Computer Science 2013-09-19 Gilles Puy , Pierre Vandergheynst

Usual Structure-from-Motion (SfM) techniques require at least trifocal overlaps to calibrate cameras and reconstruct a scene. We consider here scenarios of reduced image sets with little overlap, possibly as low as two images at most seeing…

Computer Vision and Pattern Recognition · Computer Science 2017-03-29 Yohann Salaun , Renaud Marlet , Pascal Monasse

For robust visual-inertial SLAM in perceptually-challenging indoor environments,recent studies exploit line features to extract descriptive information about scene structure to deal with the degeneracy of point features. But existing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Wanting Li , Shuo Wang , Yongcai Wang , Yu Shao , Xuewei Bai , Deying Li

Curvature has received increased attention as an important alternative to length based regularization in computer vision. In contrast to length, it preserves elongated structures and fine details. Existing approaches are either inefficient,…

Computer Vision and Pattern Recognition · Computer Science 2014-04-17 Claudia Nieuwenhuis , Eno Toeppe , Lena Gorelick , Olga Veksler , Yuri Boykov

Ill-posed linear inverse problems (ILIP), such as restoration and reconstruction, are a core topic of signal/image processing. A standard approach to deal with ILIP uses a constrained optimization problem, where a regularization function is…

Optimization and Control · Mathematics 2016-11-15 Manya V. Afonso , Jose M. Bioucas-Dias , Mario A. T. Figueiredo

This paper is concerned with the inverse time-harmonic elastic scattering problem of recovering unbounded rough surfaces in two dimensions. We assume that elastic plane waves with different directions are incident onto a rigid rough surface…

Numerical Analysis · Mathematics 2018-04-09 Guanghui Hu , Xiaoli Liu , Bo Zhang , Haiwen Zhang

We present the results of a large-scale simulation of a Dynamically Triangulated Random Surface with extrinsic curvature embedded in three-dimensional flat space. We measure a variety of local observables and use a finite size scaling…

High Energy Physics - Lattice · Physics 2009-10-22 Mark Bowick , Paul Coddington , Leping Han , Geoffrey Harris , Enzo Marinari

This paper gives sharp linear bounds on the genus of a normal surface in a triangulated compact, orientable 3--manifold in terms of the quadrilaterals in its cell decomposition---different bounds arise from varying hypotheses on the surface…

Geometric Topology · Mathematics 2016-07-20 William Jaco , Jesse Johnson , Jonathan Spreer , Stephan Tillmann

We describe an efficient algorithm to compute a pseudotriangulation of a finite planar family of pairwise disjoint convex bodies presented by its chirotope. The design of the algorithm relies on a deepening of the theory of visibility…

Computational Geometry · Computer Science 2012-08-14 Luc Habert , Michel Pocchiola