English
Related papers

Related papers: Crowdsourcing Controller -- Utilizing Reliable Age…

200 papers

Entity resolution is central to data integration and data cleaning. Algorithmic approaches have been improving in quality, but remain far from perfect. Crowdsourcing platforms offer a more accurate but expensive (and slow) way to bring…

Databases · Computer Science 2012-08-10 Jiannan Wang , Tim Kraska , Michael J. Franklin , Jianhua Feng

A clinical study is often necessary for exploring important research questions; however, this approach is sometimes time and money consuming. Another extreme approach, which is to collect and aggregate opinions from crowds, provides a…

Human-Computer Interaction · Computer Science 2022-05-17 Shoko Wakamiya , Toshiki Mera , Eiji Aramaki , Masaki Matsubara , Atsuyuki Morishima

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

Hierarchies of concepts are useful in many applications from navigation to organization of objects. Usually, a hierarchy is created in a centralized manner by employing a group of domain experts, a time-consuming and expensive process. The…

Artificial Intelligence · Computer Science 2015-08-04 Yuyin Sun , Adish Singla , Dieter Fox , Andreas Krause

To better serve users' demands in mobile applications (e.g., navigation), mobile crowdsourcing platforms can iteratively align large language model (LLM)-generated content (e.g., AI-generated traffic condition predictions) with human…

Machine Learning · Computer Science 2026-05-26 Shugang Hao , Lingjie Duan

Crowdsensing, also known as participatory sensing, is a method of data collection that involves gathering information from a large number of common people (or individuals), often using mobile devices or other personal technologies. This…

Computer Science and Game Theory · Computer Science 2024-05-17 Chattu Bhargavi , Vikash Kumar Singh

We present and analyze results from a pilot study that explores how crowdsourcing can be used in the process of generating distractors (incorrect answer choices) in multiple-choice concept inventories (conceptual tests of understanding). To…

Human-Computer Interaction · Computer Science 2019-09-11 Travis Scheponik , Enis Golaszewski , Geoffrey Herman , Spencer Offenberger , Linda Oliva , Peter A. H. Peterson , Alan T. Sherman

We investigate the stability and robustness properties of a continuification-based strategy for the control of large-scale multiagent systems. Within continuation-based strategy, one transforms the microscopic, agent-level description of…

Systems and Control · Electrical Eng. & Systems 2023-10-04 Gian Carlo Maffettone , Maurizio Porfiri , Mario di Bernardo

The growing need for labeled training data has made crowdsourcing an important part of machine learning. The quality of crowdsourced labels is, however, adversely affected by three factors: (1) the workers are not experts; (2) the…

Computer Science and Game Theory · Computer Science 2015-09-08 Nihar B. Shah , Dengyong Zhou , Yuval Peres

Crowdsourcing allows to instantly recruit workers on the web to annotate image, web page, or document databases. However, worker unreliability prevents taking a workers responses at face value. Thus, responses from multiple workers are…

Information Retrieval · Computer Science 2013-07-31 Aditya Kurve , David J Miller , George Kesidis

In the case of the two-person zero-sum stochastic game with a central controller, this paper proposes a best collaborative behavior search and selection algorithm based on reinforcement learning, in response to how to choose the best…

Robotics · Computer Science 2019-10-01 Yunkai Wang , Shenhan Jia , Zexi Chen , Zheyuan Huang , Rong Xiong

Crowdsourcing platforms emerged as popular venues for purchasing human intelligence at low cost for large volume of tasks. As many low-paid workers are prone to give noisy answers, a common practice is to add redundancy by assigning…

Machine Learning · Computer Science 2018-10-09 Jungseul Ok , Sewoong Oh , Yunhun Jang , Jinwoo Shin , Yung Yi

This paper introduces a new framework for real-time decision making in video games. An Ensemble agent is a compound agent composed of multiple agents, each with its own tasks or goals to achieve. Usually when dealing with real-time decision…

Artificial Intelligence · Computer Science 2017-06-22 Philip Rodgers , John Levine

In multimedia crowdsourcing, the requester's quality requirements and reward decisions will affect the workers' task selection strategies and the quality of their multimedia contributions. In this paper, we present a first study on how the…

Computer Science and Game Theory · Computer Science 2019-04-26 Qi Shao , Man Hon Cheung , Jianwei Huang

We investigate the design of mechanisms to incentivize high quality in crowdsourcing environments with strategic agents, when entry is an endogenous, strategic choice. Modeling endogenous entry in crowdsourcing is important because there is…

Computer Science and Game Theory · Computer Science 2015-03-20 Arpita Ghosh , Preston McAfee

Ranking is fundamental to many areas, such as search engine optimization, human feedback for language models, as well as peer grading. Crowdsourcing, which is often used for these tasks, requires proper incentivization to ensure accurate…

Computer Science and Game Theory · Computer Science 2024-01-26 Kiriaki Frangias , Andrew Lin , Ellen Vitercik , Manolis Zampetakis

Crowdsourcing has been part of the IR toolbox as a cheap and fast mechanism to obtain labels for system development and evaluation. Successful deployment of crowdsourcing at scale involves adjusting many variables, a very important one…

Artificial Intelligence · Computer Science 2016-05-20 Ittai Abraham , Omar Alonso , Vasilis Kandylas , Rajesh Patel , Steven Shelford , Aleksandrs Slivkins

In this paper we consider a distributed coordination game played by a large number of agents with finite information sets, which characterizes emergence of a single dominant attribute out of a large number of competitors. Formally, $N$…

Economics · Quantitative Finance 2016-12-21 S. Agarwal , D. Ghosh , A. S. Chakrabarti

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a…

Formal Languages and Automata Theory · Computer Science 2017-07-10 Nathalie Bertrand , Miheer Dewaskar , Blaise Genest , Hugo Gimbert

Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation…

Artificial Intelligence · Computer Science 2020-10-05 Daniel Hernandez , Charles Takashi Toyin Gbadamosi , James Goodman , James Alfred Walker
‹ Prev 1 4 5 6 7 8 10 Next ›