Related papers: Crowdsourcing Controller -- Utilizing Reliable Age…
The subjective quality of transmitted speech is traditionally assessed in a controlled laboratory environment according to ITU-T Rec. P.800. In turn, with crowdsourcing, crowdworkers participate in a subjective online experiment using their…
This paper reports on the challenges and lessons we learned while running controlled experiments in crowdsourcing platforms. Crowdsourcing is becoming an attractive technique to engage a diverse and large pool of subjects in experimental…
Crowdsourcing has become a popular method for collecting labeled training data. However, in many practical scenarios traditional labeling can be difficult for crowdworkers (for example, if the data is high-dimensional or unintuitive, or the…
Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for…
Crowdwork often entails tackling cognitively-demanding and time-consuming tasks. Crowdsourcing can be used for complex annotation tasks, from medical imaging to geospatial data, and such data powers sensitive applications, such as health…
Micro- and nanorobotics have the potential to revolutionize many applications including targeted material delivery, assembly, and surgery. The same properties that promise breakthrough solutions---small size and large populations---present…
We consider network aggregative games to model and study multi-agent populations in which each rational agent is influenced by the aggregate behavior of its neighbors, as specified by an underlying network. Specifically, we examine systems…
Crowdsourcing is rapidly evolving and applied in situations where ideas, labour, opinion or expertise of large groups of people are used. Crowdsourcing is now used in various policy-making initiatives; however, this use has usually focused…
We are concerned with a distributed approach to solve multi-cluster games arising in multi-agent systems. In such games, agents are separated into distinct clusters. The agents belonging to the same cluster cooperate with each other to…
In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…
Progress in fields of machine learning and adversarial planning has benefited significantly from benchmark domains, from checkers and the classic UCI data sets to Go and Diplomacy. In sequential decision-making, agent evaluation has largely…
Crowdsourcing is an easy, cheap, and fast way to perform large scale quality assessment; however, human judgments are often influenced by cognitive biases, which lowers their credibility. In this study, we focus on cognitive biases…
Crowdsourcing is now widely used to replace judgement by an expert authority with an aggregate evaluation from a number of non-experts, in applications ranging from rating and categorizing online content to evaluation of student assignments…
Learning idiomatic expressions is seen as one of the most challenging stages in second language learning because of their unpredictable meaning. A similar situation holds for their identification within natural language processing…
Crowdsourcing provides a popular paradigm for data collection at scale. We study the problem of selecting subsets of workers from a given worker pool to maximize the accuracy under a budget constraint. One natural question is whether we…
We consider a crowdsourcing data acquisition scenario, such as federated learning, where a Center collects data points from a set of rational Agents, with the aim of training a model. For linear regression models, we show how a payment…
We consider strongly monotone games with convex separable coupling constraints, played by dynamical agents, in a partial-decision information scenario. We start by designing continuous-time fully distributed feedback controllers, based on…
Crowdsourcing-based content moderation is a platform that hosts content moderation tasks for crowd workers to review user submissions (e.g. text, images and videos) and make decisions regarding the admissibility of the posted content, along…
Crowdsourcing is a favorable computing paradigm for processing computer-hard tasks by harnessing human intelligence. However, generic crowdsourcing systems may lead to privacy-leakage through the sharing of worker data. To tackle this…
Crowdsourcing is an effective method to collect data by employing distributed human population. Researchers introduce appropriate reward mechanisms to incentivize agents to report accurately. In particular, this paper focuses on Peer-Based…