Related papers: Parallelizing Maximal Clique Enumeration on GPUs
With the rapid innovation of GPUs, heterogeneous GPU clusters in both public clouds and on-premise data centers have become increasingly commonplace. In this paper, we demonstrate how pipeline parallelism, a technique wellstudied for…
Massively-parallel graph algorithms have received extensive attention over the past decade, with research focusing on three memory regimes: the superlinear regime, the near-linear regime, and the sublinear regime. The sublinear regime is…
We implement exact triangle counting in graphs on the GPU using three different methodologies: subgraph matching to a triangle pattern; programmable graph analytics, with a set-intersection approach; and a matrix formulation based on sparse…
In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph matching on GPUs. In contrast to previous approaches on the CPU which are…
Parallel algorithms on CPU and GPU are implemented for the Unified Gas-Kinetic Scheme and their performances are investigated and compared by a two dimensional channel flow case. The parallel CPU algorithm has a one dimensional block…
We present a new approach for efficient approximate nearest neighbor (ANN) search in high dimensional spaces, extending the idea of Product Quantization. We propose a two-level product and vector quantization tree that reduces the number of…
Repeat finding in strings has important applications in subfields such as computational biology. The challenge of finding the longest repeats covering particular string positions was recently proposed and solved by \.{I}leri et al., using a…
Counting instances of specific subgraphs in a larger graph is an important problem in graph mining. Finding cliques of size k (k-cliques) is one example of this NP-hard problem. Different algorithms for clique counting avoid counting the…
Combinatorial branch and bound searches are a common technique for solving global optimisation and decision problems. Their performance often depends on good search order heuristics, refined over decades of algorithms research. Parallel…
We investigate the computation of minimum-cost spanning trees satisfying prescribed vertex degree constraints: Given a graph $G$ and a constraint function $D$, we ask for a (minimum-cost) spanning tree $T$ such that for each vertex $v$, $T$…
This paper focuses on parallel hash functions based on tree modes of operation for an inner Variable-Input-Length function. This inner function can be either a single-block-length (SBL) and prefix-free MD hash function, or a sponge-based…
Spectral clustering is one of the most popular graph clustering algorithms, which achieves the best performance for many scientific and engineering applications. However, existing implementations in commonly used software platforms such as…
Balanced butterfly counting, corresponding to counting balanced (2, 2)-bicliques, is a fundamental primitive in the analysis of signed bipartite graphs and provides a basis for studying higher-order structural properties such as clustering…
In this paper, we show the effectiveness of a pipeline implementation of Dynamic Programming (DP) on GPU. As an example, we explain how to solve a matrix-chain multiplication (MCM) problem by DP on GPU. This problem can be sequentially…
We address the problem of enumerating all maximal clique-partitions of an undirected graph and present an algorithm based on the observation that every maximal clique-partition can be produced from the maximal clique-cover of the graph by…
Computing problems that handle large amounts of data necessitate the use of lossless data compression for efficient storage and transmission. We present a novel lossless universal data compression algorithm that uses parallel computational…
To effectively control large-scale distributed systems online, model predictive control (MPC) has to swiftly solve the underlying high-dimensional optimization. There are multiple techniques applied to accelerate the solving process in the…
We investigate the problem of certifying optimality for sparse generalized linear models (GLMs), where sparsity is enforced through a cardinality constraint. While Branch-and-Bound (BnB) frameworks can certify optimality using perspective…
Scalability is a major challenge in modern recommender systems. In sequential recommendations, full Cross-Entropy (CE) loss achieves state-of-the-art recommendation quality but consumes excessive GPU memory with large item catalogs,…
In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in an all-source-BFS manner and thus can be mapped onto GPUs in…