Related papers: Parallelizing Maximal Clique Enumeration on GPUs
This paper investigates the execution of tree-shaped task graphs using multiple processors. Each edge of such a tree represents a large IO file. A task can only be executed if all input and output files fit into memory, and a file can only…
The self-join finds all objects in a dataset that are within a search distance, epsilon, of each other; therefore, the self-join is a building block of many algorithms. We advance a GPU-accelerated self-join algorithm targeted towards high…
Dynamic programming is a powerful technique that is, unfortunately, often inherently sequential. That is, there exists no unified method to parallelize algorithms that use dynamic programming. In this paper, we attempt to address this issue…
Optimization of searching the best possible action depending on various states like state of environment, system goal etc. has been a major area of study in computer systems. In any search algorithm, searching best possible solution from…
To fully exploit the performance potential of modern multi-core processors, machine learning and data mining algorithms for big data must be parallelized in multiple ways. Today's CPUs consist of multiple cores, each following an…
We consider the massively parallel computation (MPC) model, which is a theoretical abstraction of large-scale parallel processing models such as MapReduce. In this model, assuming the widely believed 1-vs-2-cycles conjecture, solving many…
In this paper we solve on GPUs massive problems with large amount of data, which are not appropriate for solution with the SIMD technology. For the given problem we consider a three-level parallelization. The multithreading of CPU is used…
Parallelism has become a central concern in modern decoding frameworks aiming to meet stringent throughput and latency requirements. Guessing Random Additive Noise Decoding (GRAND) is a recently proposed decoding paradigm that tests…
The $k$-defective clique model relaxes the strict completeness constraint of the traditional clique by allowing up to $k$ missing edges, providing a robust formulation for detecting cohesive structures in noisy graphs. Consequently, the…
We initiate the study of graph algorithms in the streaming setting on massive distributed and parallel systems inspired by practical data processing systems. The objective is to design algorithms that can efficiently process evolving graphs…
Elliptic Curve Cryptography (ECC) is an encryption method that provides security comparable to traditional techniques like Rivest-Shamir-Adleman (RSA) but with lower computational complexity and smaller key sizes, making it a competitive…
Motion planning is an important and well-studied field of robotics. A typical approach to finding a route is to construct a {\em cell graph} representing a scene and then to find a path in such a graph. In this paper we present and analyze…
Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…
Bipartite graphs are a prevalent modeling tool for real-world networks, capturing interactions between vertices of two different types. Within this framework, bicliques emerge as crucial structures when studying dense subgraphs: they are…
Large-scale distributed graph-parallel computing is challenging. On one hand, due to the irregular computation pattern and lack of locality, it is hard to express parallelism efficiently. On the other hand, due to the scale-free nature,…
Recently, studying fundamental graph problems in the \emph{Massively Parallel Computation (MPC) framework, inspired by the MapReduce paradigm, has gained a lot of attention. An assumption common to a vast majority of approaches is to allow…
The continued growth of the computational capability of throughput processors has made throughput processors the platform of choice for a wide variety of high performance computing applications. Graphics Processing Units (GPUs) are a prime…
Algorithm MLS (Maximal Label Search) is a graph search algorithm which generalizes algorithms MCS, LexBFS, LexDFS and MNS. On a chordal graph, MLS computes a peo (perfect elimination ordering) of the graph. We show how algorithm MLS can be…
Using (a,b)-trees as an example, we show how to perform a parallel split with logarithmic latency and parallel join, bulk updates, intersection, union (or merge), and (symmetric) set difference with logarithmic latency and with information…
We present a new parallel algorithm for $k$-clique counting/listing that has polylogarithmic span (parallel time) and is work-efficient (matches the work of the best sequential algorithm) for sparse graphs. Our algorithm is based on…