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Related papers: FullBrain: a Social E-learning Platform

200 papers

In this paper we present X-Learn, an XML-based, multi-agent system for supporting "user-device" adaptive e-learning. X-Learn is characterized by the following features: (i) it is highly subjective, since it handles quite a rich and detailed…

Computers and Society · Computer Science 2009-11-19 P. De Meo , A. Garro , G. Terracina , D. Ursino

Cognitive and metacognitive strategy had demonstrated a significant role in self-regulated learning (SRL), and an appropriate use of strategies is beneficial to effective learning or question-solving tasks during a human-computer…

Computers and Society · Computer Science 2019-06-10 Feng Tian , Jia Yue , Kuo-ming Chao , Buyue Qian , Nazaraf Shah , Longzhuang Li , Haiping Zhu , Yan Chen , Bin Zeng , Qinghua Zheng

Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…

Computers and Society · Computer Science 2010-09-14 Kyle B. Dempsey , Justin F. Brunelle , G. Tanner Jackson , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

Flipped learning is a method that flips in/out class activities to make lectures learner-centered. In flipped learning, comments from learners on preparation material are useful information for instructors to consider before deciding…

Computers and Society · Computer Science 2020-07-30 Shintaro Uchiyama , Hayato Okumoto , Mitsuo Yoshida , Yuko Ichikawa , Kyoji Umemura

Learning and teaching experiment was designed to incorporate SRS Student Response System to measure and assess student engagement in higher education for level 5 engineering students. The SRS system was based on getting an immediate student…

Computers and Society · Computer Science 2015-10-12 Sam M Dakka

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

Computers and Society · Computer Science 2020-09-01 Beth Porter , Burcin Bozkaya

Machine learning and deep learning have shown great promise in mobile sensing applications, including Human Activity Recognition. However, the performance of such models in real-world settings largely depends on the availability of large…

Machine Learning · Computer Science 2021-02-12 Chi Ian Tang , Ignacio Perez-Pozuelo , Dimitris Spathis , Soren Brage , Nick Wareham , Cecilia Mascolo

Existing e-learning environments primarily focus on the aspect of providing intuitive learning contents and to recommend learning units in a personalized fashion. The major focus of the KnowledgeCheckR environment is to take into account…

Information Retrieval · Computer Science 2021-02-17 Martin Stettinger , Trang Tran , Ingo Pribik , Gerhard Leitner , Alexander Felfernig , Ralph Samer , Muesluem Atas , Manfred Wundara

Educational Data Mining (EDM) has emerged as a vital field of research, which harnesses the power of computational techniques to analyze educational data. With the increasing complexity and diversity of educational data, Deep Learning…

Machine Learning · Computer Science 2024-06-12 Yuanguo Lin , Hong Chen , Wei Xia , Fan Lin , Zongyue Wang , Yong Liu

Effective study strategies fail when preparatory tasks consume learning time. While AI educational tools demonstrate efficacy, understanding how they align with self-regulation needs in authentic study contexts remains limited. We conducted…

Human-Computer Interaction · Computer Science 2026-02-17 Hongming Li , Salah Esmaeiligoujar , Nazanin Adham , Hai Li , Rui Huang

Many long-term goals, such as learning a language, require people to regularly practice every day to achieve mastery. At the same time, people regularly surf the web and read social news feeds in their spare time. We have built a browser…

Human-Computer Interaction · Computer Science 2021-02-04 Geza Kovacs

With the rapid growth of the internet, all online activities can have both positive and negative effects on human mental health. Online engagement is complex and efforts to regulate online use face challenges in distinguishing between…

Human-Computer Interaction · Computer Science 2026-02-19 Ruiyong Zhang

Now-a-days the amount of data stored in educational database increasing rapidly. These databases contain hidden information for improvement of students' performance. Educational data mining is used to study the data available in the…

Machine Learning · Computer Science 2012-03-20 Surjeet Kumar Yadav , Saurabh Pal

In online education, innovative tools are crucial for enhancing learning outcomes. SAM (Study with AI Mentor) is an advanced platform that integrates educational videos with a context-aware chat interface powered by large language models.…

Artificial Intelligence · Computer Science 2025-02-25 Anna Bodonhelyi , Enkeleda Thaqi , Süleyman Özdel , Efe Bozkir , Enkelejda Kasneci

Todays, Intelligent and web-based E-learning is one of regarded topics. So researchers are trying to optimize and expand its application in the field of education. The aim of this paper is developing of E-learning software which is…

Computers and Society · Computer Science 2013-04-17 Hossein Movafegh Ghadirli , Maryam Rastgarpour

Recommender systems have shown to be a successful representative of how data availability can ease our everyday digital life. However, data privacy is one of the most prominent concerns in the digital era. After several data breaches and…

Information Retrieval · Computer Science 2021-01-21 Vito Walter Anelli , Yashar Deldjoo , Tommaso Di Noia , Antonio Ferrara , Fedelucio Narducci

We introduce semi-parametric inducing point networks (SPIN), a general-purpose architecture that can query the training set at inference time in a compute-efficient manner. Semi-parametric architectures are typically more compact than…

Machine Learning · Computer Science 2023-03-31 Richa Rastogi , Yair Schiff , Alon Hacohen , Zhaozhi Li , Ian Lee , Yuntian Deng , Mert R. Sabuncu , Volodymyr Kuleshov

Smile and Learn is an Ed-Tech company that runs a smart library with more that 100 applications, games and interactive stories, aimed at children aged two to 10 and their families. The platform gathers thousands of data points from the…

Computers and Society · Computer Science 2019-04-23 Alejandro Baldominos , David Quintana

Educational software data promises unique insights into students' study behaviors and drivers of success. While much work has been dedicated to performance prediction in massive open online courses, it is unclear if the same methods can be…

Computers and Society · Computer Science 2020-06-02 Nil-Jana Akpinar , Aaditya Ramdas , Umut Acar

Analyzing and evaluating students' progress in any learning environment is stressful and time consuming if done using traditional analysis methods. This is further exasperated by the increasing number of students due to the shift of focus…

Computers and Society · Computer Science 2024-02-06 Abdallah Moubayed , MohammadNoor Injadat , Nouh Alhindawi , Ghassan Samara , Sara Abuasal , Raed Alazaidah