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Localizing a moving sound source in the real world involves determining its direction-of-arrival (DOA) and distance relative to a microphone. Advancements in DOA estimation have been facilitated by data-driven methods optimized with large…

Sound · Computer Science 2023-09-19 Saksham Singh Kushwaha , Iran R. Roman , Magdalena Fuentes , Juan Pablo Bello

In this paper, we propose a method to estimate the proximity of an acoustic reflector, e.g., a wall, using ego-noise, i.e., the noise produced by the moving parts of a listening robot. This is achieved by estimating the times of arrival of…

Sound · Computer Science 2021-11-17 Usama Saqib , Antoine Deleforge , Jesper Jensen

We present an open-access dataset of over 8000 acoustic impulse from 160 microphones spread across the body and affixed to wearable accessories. The data can be used to evaluate audio capture and array processing systems using wearable…

Audio and Speech Processing · Electrical Eng. & Systems 2019-12-12 Ryan M. Corey , Naoki Tsuda , Andrew C. Singer

Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…

Sound · Computer Science 2021-08-17 Nikhil Singh , Jeff Mentch , Jerry Ng , Matthew Beveridge , Iddo Drori

This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-06 Jacob Bitterman , Daniel Levi , Hilel Hagai Diamandi , Sharon Gannot , Tal Rosenwein

Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…

Sound · Computer Science 2017-05-24 Atul Rungta , Nicholas Rewkowski , Roberta Klatzky , Ming Lin , Dinesh Manocha

Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 James Brooks-Park , Martin Bo Møller , Jan Østergaard , Søren Bech , Steven van de Par

Relative impulse responses between microphones are usually long and dense due to the reverberant acoustic environment. Estimating them from short and noisy recordings poses a long-standing challenge of audio signal processing. In this paper…

Sound · Computer Science 2016-11-17 Zbynek Koldovsky , Jiri Malek , Sharon Gannot

In recent years, metamaterials have gained considerable attention as a promising material technology due to their unique properties and customizable design, distinguishing them from traditional materials. This article delves into the value…

Applied Physics · Physics 2024-04-09 Sichao Qu , Min Yang , Yunfei Xu , Songwen Xiao , Nicholas X. Fang

We propose and implement a novel relative positioning system, WalkieLokie, to enable more kinds of Augmented Reality applications, e.g., virtual shopping guide, virtual business card sharing. WalkieLokie calculates the distance and…

Computers and Society · Computer Science 2015-08-25 Wenchao Huang , Yan Xiong , Xiang-Yang Li , Yiqing Hu , Xufei Mao , Panlong Yang

Recent years have seen the increasing need of location awareness by mobile applications. This paper presents a room-level indoor localization approach based on the measured room's echos in response to a two-millisecond single-tone inaudible…

Sound · Computer Science 2018-09-10 Qun Song , Chaojie Gu , Rui Tan

Blind estimation of acoustic room parameters such as the reverberation time $T_\mathrm{60}$ and the direct-to-reverberation ratio ($\mathrm{DRR}$) is still a challenging task, especially in case of blind estimation from reverberant speech…

Sound · Computer Science 2015-10-16 Feifei Xiong , Stefan Goetze , Bernd T. Meyer

Underground stations are a common communication situation in towns: we talk with friends or colleagues, listen to announcements or shop for titbits while background noise and reverberation are challenging communication. Here, we perform an…

Sound · Computer Science 2025-09-15 Ľuboš Hládek , Stephan D. Ewert , Bernhard U. Seeber

This paper proposes a new method that fuses acoustic measurements in the reverberation field and low-accuracy inertial measurement unit (IMU) motion reports for simultaneous localization and mapping (SLAM). Different from existing studies…

Robotics · Computer Science 2023-01-03 Wenhao Qiu , Gang Wang , Wenjing Zhang

The proposed infrastructure, named Techtile, provides a unique R&D facility as features dispersed electronics enables transmission and capturing of a multitude of signals in 3D. Specific available equipment that enhances the design process…

Signal Processing · Electrical Eng. & Systems 2022-10-19 Daan Delabie , Bert Cox , Lieven De Strycker , Liesbet Van der Perre

Unmanned air vehicles often produce significant noise from their propulsion systems. Using this broadband signal as "acoustic illumination" for an auxiliary sensing system could make vehicles more robust at a minimal cost. We present an…

Robotics · Computer Science 2023-04-18 Alisha Sharma , Jason Geder , Joseph Lingevitch , Theodore Martin , Daniel Lofaro , Donald Sofge

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

This study investigates frontal auditory distance perception (ADP) and externalization in virtual audio-visual environments, considering effects of headphone rendering method, room size, reverberation, and visual representation of the room.…

Audio and Speech Processing · Electrical Eng. & Systems 2024-08-27 Henning Hoppe , Steven van de Par , Virginia Flanagin , Stephan D. Ewert

Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…

Graphics · Computer Science 2018-05-15 Dingzeyu Li , Timothy R. Langlois , Changxi Zheng

This paper provides a theoretical framework for interpreting acoustic neighbor embeddings, which are representations of the phonetic content of variable-width audio or text in a fixed-dimensional embedding space. A probabilistic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-12-04 Woojay Jeon