Related papers: Relative Acoustic Features for Distance Estimation…
Localizing a moving sound source in the real world involves determining its direction-of-arrival (DOA) and distance relative to a microphone. Advancements in DOA estimation have been facilitated by data-driven methods optimized with large…
In this paper, we propose a method to estimate the proximity of an acoustic reflector, e.g., a wall, using ego-noise, i.e., the noise produced by the moving parts of a listening robot. This is achieved by estimating the times of arrival of…
We present an open-access dataset of over 8000 acoustic impulse from 160 microphones spread across the body and affixed to wearable accessories. The data can be used to evaluate audio capture and array processing systems using wearable…
Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…
This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…
Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…
Relative impulse responses between microphones are usually long and dense due to the reverberant acoustic environment. Estimating them from short and noisy recordings poses a long-standing challenge of audio signal processing. In this paper…
In recent years, metamaterials have gained considerable attention as a promising material technology due to their unique properties and customizable design, distinguishing them from traditional materials. This article delves into the value…
We propose and implement a novel relative positioning system, WalkieLokie, to enable more kinds of Augmented Reality applications, e.g., virtual shopping guide, virtual business card sharing. WalkieLokie calculates the distance and…
Recent years have seen the increasing need of location awareness by mobile applications. This paper presents a room-level indoor localization approach based on the measured room's echos in response to a two-millisecond single-tone inaudible…
Blind estimation of acoustic room parameters such as the reverberation time $T_\mathrm{60}$ and the direct-to-reverberation ratio ($\mathrm{DRR}$) is still a challenging task, especially in case of blind estimation from reverberant speech…
Underground stations are a common communication situation in towns: we talk with friends or colleagues, listen to announcements or shop for titbits while background noise and reverberation are challenging communication. Here, we perform an…
This paper proposes a new method that fuses acoustic measurements in the reverberation field and low-accuracy inertial measurement unit (IMU) motion reports for simultaneous localization and mapping (SLAM). Different from existing studies…
The proposed infrastructure, named Techtile, provides a unique R&D facility as features dispersed electronics enables transmission and capturing of a multitude of signals in 3D. Specific available equipment that enhances the design process…
Unmanned air vehicles often produce significant noise from their propulsion systems. Using this broadband signal as "acoustic illumination" for an auxiliary sensing system could make vehicles more robust at a minimal cost. We present an…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
This study investigates frontal auditory distance perception (ADP) and externalization in virtual audio-visual environments, considering effects of headphone rendering method, room size, reverberation, and visual representation of the room.…
Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…
This paper provides a theoretical framework for interpreting acoustic neighbor embeddings, which are representations of the phonetic content of variable-width audio or text in a fixed-dimensional embedding space. A probabilistic…