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Estimating the pose of objects through vision is essential to make robotic platforms interact with the environment. Yet, it presents many challenges, often related to the lack of flexibility and generalizability of state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Francesco Di Felice , Alberto Remus , Stefano Gasperini , Benjamin Busam , Lionel Ott , Federico Tombari , Roland Siegwart , Carlo Alberto Avizzano

The creation of lifelike human avatars capable of realistic pose variation and viewpoint flexibility remains a fundamental challenge in computer vision and graphics. Current approaches typically yield either geometrically inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Chia-Hern Lai , I-Hsuan Lo , Yen-Ku Yeh , Thanh-Nguyen Truong , Ching-Chun Huang

Video diffusion models generate high-quality and diverse worlds; however, individual frames often lack 3D consistency across the output sequence, which makes the reconstruction of 3D worlds difficult. To this end, we propose a new method…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Lukas Höllein , Matthias Nießner

Generating high-resolution images with generative models has recently been made widely accessible by leveraging diffusion models pre-trained on large-scale datasets. Various techniques, such as MultiDiffusion and SyncDiffusion, have further…

Computer Vision and Pattern Recognition · Computer Science 2025-01-08 Stanislav Frolov , Brian B. Moser , Andreas Dengel

Novel view synthesis from a single image has been a cornerstone problem for many Virtual Reality applications that provide immersive experiences. However, most existing techniques can only synthesize novel views within a limited range of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Hung-Yu Tseng , Qinbo Li , Changil Kim , Suhib Alsisan , Jia-Bin Huang , Johannes Kopf

Text-to-3D generation has shown rapid progress in recent days with the advent of score distillation, a methodology of using pretrained text-to-2D diffusion models to optimize neural radiance field (NeRF) in the zero-shot setting. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Junyoung Seo , Wooseok Jang , Min-Seop Kwak , Hyeonsu Kim , Jaehoon Ko , Junho Kim , Jin-Hwa Kim , Jiyoung Lee , Seungryong Kim

The field of 3D reconstruction from images has rapidly evolved in the past few years, first with the introduction of Neural Radiance Field (NeRF) and more recently with 3D Gaussian Splatting (3DGS). The latter provides a significant edge…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Avinash Paliwal , Wei Ye , Jinhui Xiong , Dmytro Kotovenko , Rakesh Ranjan , Vikas Chandra , Nima Khademi Kalantari

We present a method to synthesize novel views from a single $360^\circ$ panorama image based on the neural radiance field (NeRF). Prior studies in a similar setting rely on the neighborhood interpolation capability of multi-layer…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Shreyas Kulkarni , Peng Yin , Sebastian Scherer

We learn a self-supervised, single-view 3D reconstruction model that predicts the 3D mesh shape, texture and camera pose of a target object with a collection of 2D images and silhouettes. The proposed method does not necessitate 3D…

Computer Vision and Pattern Recognition · Computer Science 2020-03-17 Xueting Li , Sifei Liu , Kihwan Kim , Shalini De Mello , Varun Jampani , Ming-Hsuan Yang , Jan Kautz

The recent success of pre-trained diffusion models unlocks the possibility of the automatic generation of textures for arbitrary 3D meshes in the wild. However, these models are trained in the screen space, while converting them to a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-28 Hongkun Zhang , Zherong Pan , Congyi Zhang , Lifeng Zhu , Xifeng Gao

Open-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Minghua Liu , Chong Zeng , Xinyue Wei , Ruoxi Shi , Linghao Chen , Chao Xu , Mengqi Zhang , Zhaoning Wang , Xiaoshuai Zhang , Isabella Liu , Hongzhi Wu , Hao Su

Zero-shot novel view synthesis (NVS) from a single image is an essential problem in 3D object understanding. While recent approaches that leverage pre-trained generative models can synthesize high-quality novel views from in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Jianglong Ye , Peng Wang , Kejie Li , Yichun Shi , Heng Wang

3D Gaussian Splatting (3DGS) has become a powerful representation for image-based object reconstruction, yet its performance drops sharply in sparse-view settings. Prior works address this limitation by employing diffusion models to repair…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Hung Nguyen , Runfa Li , An Le , Truong Nguyen

We introduce the task of mixed-view panorama synthesis, where the goal is to synthesize a novel panorama given a small set of input panoramas and a satellite image of the area. This contrasts with previous work which only uses input…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Zhexiao Xiong , Xin Xing , Scott Workman , Subash Khanal , Nathan Jacobs

Estimating full-body human motion via sparse tracking signals from head-mounted displays and hand controllers in 3D scenes is crucial to applications in AR/VR. One of the biggest challenges to this task is the one-to-many mapping from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Jiangnan Tang , Jingya Wang , Kaiyang Ji , Lan Xu , Jingyi Yu , Ye Shi

High-quality 4D reconstruction enables photorealistic and immersive rendering of the dynamic real world. However, unlike static scenes that can be fully captured with a single camera, high-quality dynamic scenes typically require dense…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Weihong Pan , Xiaoyu Zhang , Zhuang Zhang , Zhichao Ye , Nan Wang , Haomin Liu , Guofeng Zhang

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Philipp Langsteiner , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Sparse representation of 3D images is considered within the context of data reduction. The goal is to produce high quality approximations of 3D images using fewer elementary components than the number of intensity points in the 3D array.…

Image and Video Processing · Electrical Eng. & Systems 2019-06-12 Laura Rebollo-Neira , Daniel Whitehouse

We target the problem of sparse 3D reconstruction of dynamic objects observed by multiple unsynchronized video cameras with unknown temporal overlap. To this end, we develop a framework to recover the unknown structure without sequencing…

Computer Vision and Pattern Recognition · Computer Science 2016-05-24 Enliang Zheng , Dinghuang Ji , Enrique Dunn , Jan-Michael Frahm

We present SetDiff, a geometry-grounded multi-view diffusion framework that enhances novel-view renderings produced by 3D Gaussian Splatting. Our method integrates explicit 3D priors, pixel-aligned coordinate maps and pose-aware Plucker ray…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Farhad G. Zanjani , Hong Cai , Amirhossein Habibian
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