Related papers: Wearing the Same Outfit in Different Ways -- A Con…
Existing data-driven methods for draping garments over human bodies, despite being effective, cannot handle garments of arbitrary topology and are typically not end-to-end differentiable. To address these limitations, we propose an…
This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and…
Designing real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realistic dressed digital humans for various applications. This necessitates creating simple and…
The fashion industry is increasingly leveraging computer vision and deep learning technologies to enhance online shopping experiences and operational efficiencies. In this paper, we address the challenge of generating high-fidelity tiled…
Computer vision is transforming fashion industry through Virtual Try-On (VTON) and Virtual Try-Off (VTOFF). VTON generates images of a person in a specified garment using a target photo and a standardized garment image, while a more…
Image-based virtual try-on aims to fit an in-shop garment onto a clothed person image. Garment warping, which aligns the target garment with the corresponding body parts in the person image, is a crucial step in achieving this goal.…
A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…
We propose Magic Clothing, a latent diffusion model (LDM)-based network architecture for an unexplored garment-driven image synthesis task. Aiming at generating customized characters wearing the target garments with diverse text prompts,…
Virtual try-on aims to synthesize a realistic image of a person wearing a target garment, but accurately modeling garment-body correspondence remains a persistent challenge, especially under pose and appearance variation. In this paper, we…
Given an outfit, what small changes would most improve its fashionability? This question presents an intriguing new vision challenge. We introduce Fashion++, an approach that proposes minimal adjustments to a full-body clothing outfit that…
While image-based virtual try-on has made significant strides, emerging approaches still fall short of delivering high-fidelity and robust fitting images across various scenarios, as their models suffer from issues of ill-fitted garment…
Virtual try-on is a promising computer vision topic with a high commercial value wherein a new garment is visually worn on a person with a photo-realistic effect. Previous studies conduct their shape and content inference at one stage,…
Image-based virtual try-on aims to synthesize an image of a person wearing a given clothing item. To solve the task, the existing methods warp the clothing item to fit the person's body and generate the segmentation map of the person…
Image generation in the fashion domain has predominantly focused on preserving body characteristics or following input prompts, but little attention has been paid to improving the inherent fashionability of the output images. This paper…
Virtual Try-on (VTON) involves generating images of a person wearing selected garments. Diffusion-based methods, in particular, can create high-quality images, but they struggle to maintain the identities of the input garments. We…
We present BootComp, a novel framework based on text-to-image diffusion models for controllable human image generation with multiple reference garments. Here, the main bottleneck is data acquisition for training: collecting a large-scale…
Virtual Try-On is a promising research area with broad applications in e-commerce and everyday life, enabling users to visualize garments on themselves or others before purchase. Most existing methods depend on predefined or user-specified…
Outfits in online fashion data are composed of items of many different types (e.g. top, bottom, shoes) that share some stylistic relationship with one another. A representation for building outfits requires a method that can learn both…
In this paper, we propose a Landmark Guided Virtual Try-On (LGVTON) method for clothes, which aims to solve the problem of clothing trials on e-commerce websites. Given the images of two people: a person and a model, it generates a…
Virtual clothes try-on has emerged as a vital feature in online shopping, offering consumers a critical tool to visualize how clothing fits. In our research, we introduce an innovative approach for virtual clothes try-on, utilizing a…