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Related papers: Reconstructing Hand-Held Objects from Monocular Vi…

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Reconstructing the motion of objects from videos is a key component for embodied AI and robot manipulation. While diverse approaches to object pose tracking have been studied, they rely heavily on strong external priors, such as depth data…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Jisu Shin , Junoh Lee , JunGyu Lee , Inhwan Bae , Dohyeon Lee , Hokyun Im , Youngwoon Lee , Hae-Gon Jeon

Recently, the reconstruction of high-fidelity 3D head models from static portrait image has made great progress. However, most methods require multi-view or multi-illumination information, which therefore put forward high requirements for…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Xueying Wang , Juyong Zhang

Accurate reconstruction of both the geometric and topological details of a 3D object from a single 2D image embodies a fundamental challenge in computer vision. Existing explicit/implicit solutions to this problem struggle to recover…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Mohammad Samiul Arshad , William J. Beksi

3D object detection from monocular images is an ill-posed problem due to the projective entanglement of depth and scale. To overcome this ambiguity, we present a novel self-supervised method for textured 3D shape reconstruction and pose…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Deniz Beker , Hiroharu Kato , Mihai Adrian Morariu , Takahiro Ando , Toru Matsuoka , Wadim Kehl , Adrien Gaidon

What's the most accurate 3D model of your face you can obtain while sitting at your desk? We attempt to answer this question in our work. High fidelity face reconstructions have so far been limited to either studio settings or through…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Shubham Agrawal , Anuj Pahuja , Simon Lucey

Understanding articulated objects from monocular video is a crucial yet challenging task in robotics and digital twin creation. Existing methods often rely on complex multi-view setups, high-fidelity object scans, or fragile long-term point…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Arslan Artykov , Tom Ravaud , Corentin Sautier , Vincent Lepetit

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yumeng Liu , Xiao-Xiao Long , Marc Habermann , Xuanze Yang , Cheng Lin , Yuan Liu , Yuexin Ma , Wenping Wang , Ligang Liu

Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Qijun Gan , Wentong Li , Jinwei Ren , Jianke Zhu

3D hand pose estimation and shape recovery are challenging tasks in computer vision. We introduce a novel framework HandTailor, which combines a learning-based hand module and an optimization-based tailor module to achieve high-precision…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Jun Lv , Wenqiang Xu , Lixin Yang , Sucheng Qian , Chongzhao Mao , Cewu Lu

Remarkable progress has been made in 3D reconstruction of rigid structures from a video or a collection of images. However, it is still challenging to reconstruct nonrigid structures from RGB inputs, due to its under-constrained nature.…

Computer Vision and Pattern Recognition · Computer Science 2021-05-10 Gengshan Yang , Deqing Sun , Varun Jampani , Daniel Vlasic , Forrester Cole , Huiwen Chang , Deva Ramanan , William T. Freeman , Ce Liu

We revisit the role of texture in monocular 3D hand reconstruction, not as an afterthought for photorealism, but as a dense, spatially grounded cue that can actively support pose and shape estimation. Our observation is simple: even in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Giorgos Karvounas , Nikolaos Kyriazis , Iason Oikonomidis , Georgios Pavlakos , Antonis A. Argyros

We propose a multimodal, physically grounded approach for metric-scale amodal object reconstruction and pose estimation under severe hand occlusion. Unlike prior occlusion-aware 3D generation methods that rely only on vision, we leverage…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Gabriele Mario Caddeo , Pasquale Marra , Lorenzo Natale

We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong…

Computer Vision and Pattern Recognition · Computer Science 2019-04-26 Zhengqi Li , Tali Dekel , Forrester Cole , Richard Tucker , Noah Snavely , Ce Liu , William T. Freeman

We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Gusi Te , Xiu Li , Xiao Li , Jinglu Wang , Wei Hu , Yan Lu

We present a method to learn single-view reconstruction of the 3D shape, pose, and texture of objects from categorized natural images in a self-supervised manner. Since this is a severely ill-posed problem, carefully designing a training…

Computer Vision and Pattern Recognition · Computer Science 2019-11-21 Hiroharu Kato , Tatsuya Harada

Most 3D reconstruction methods may only recover scene properties up to a global scale ambiguity. We present a novel approach to single view metrology that can recover the absolute scale of a scene represented by 3D heights of objects or…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Rui Zhu , Xingyi Yang , Yannick Hold-Geoffroy , Federico Perazzi , Jonathan Eisenmann , Kalyan Sunkavalli , Manmohan Chandraker

In this paper, we present a novel framework designed to reconstruct long-sequence 3D human motion in the world coordinates from in-the-wild videos with multiple shot transitions. Such long-sequence in-the-wild motions are highly valuable to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yuhong Zhang , Guanlin Wu , Ling-Hao Chen , Zhuokai Zhao , Jing Lin , Xiaoke Jiang , Jiamin Wu , Zhuoheng Li , Hao Frank Yang , Haoqian Wang , Lei Zhang

Monocular 3D object detection is of great significance for autonomous driving but remains challenging. The core challenge is to predict the distance of objects in the absence of explicit depth information. Unlike regressing the distance as…

Computer Vision and Pattern Recognition · Computer Science 2022-06-30 Xuepeng Shi , Qi Ye , Xiaozhi Chen , Chuangrong Chen , Zhixiang Chen , Tae-Kyun Kim

Human motion recovery for real-world interaction demands both precise action details and metric-scale trajectories. Recovering absolute human pose from monocular input presents a viable solution, but faces two main challenges: (1) models'…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Zhumei Wang , Zechen Hu , Ruoxi Guo , Huaijin Pi , Ziyong Feng , Liang Zhang , Mingtao Pei , Siyuan Huang

Recent works in hand-object reconstruction mainly focus on the single-view and dense multi-view settings. On the one hand, single-view methods can leverage learned shape priors to generalise to unseen objects but are prone to inaccuracies…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Yik Lung Pang , Changjae Oh , Andrea Cavallaro
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