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Most state-of-the-art deep geometric learning single-view reconstruction approaches rely on encoder-decoder architectures that output either shape parametrizations or implicit representations. However, these representations rarely preserve…
Geometry is essentially a global language, which is fully understood in different times, countries and cultures. The proof of a geometric theorem (e.g. the Pythagorean Theorem) or a geometric construction (e.g. the construction of an…
We show that Euclidean geometry in suitably high dimension can be expressed as a theory of orthogonality of subspaces with fixed dimensions and fixed dimension of their meet.
We propose an Euclidean geometric representation for the classical detection theory. The proposed representation is so generic that can be employed to almost all communication problems. The hypotheses and observations are mapped into R^N in…
Euclidean deep learning is often inadequate for addressing real-world signals where the representation space is irregular and curved with complex topologies. Interpreting the geometric properties of such feature spaces has become paramount…
A tutorial introduction to projective geometric algebra (PGA), a modern, coordinate-free framework for doing euclidean geometry. PGA features: uniform representation of points, lines, and planes; robust, parallel-safe join and meet…
A geometric conception is a method of a geometry construction. The Riemannian geometric conception and a new T-geometric one are considered. T-geometry is built only on the basis of information included in the metric (distance between two…
We define the simplest log-euclidean geometry. This geometry exposes a difficulty hidden in Hilbert's list of axioms presented in his "Grundlagen der Geometrie". The list of axioms appears to be incomplete if the foundations of geometry are…
In the era of foundation models and Large Language Models (LLMs), Euclidean space is the de facto geometric setting of our machine learning architectures. However, recent literature has demonstrated that this choice comes with fundamental…
A coordinate system is a foundation for every quantitative science, engineering, and medicine. Classical physics and statistics are based on the Cartesian coordinate system. The classical probability and hypothesis testing theory can only…
Humans can easily infer the underlying 3D geometry and texture of an object only from a single 2D image. Current computer vision methods can do this, too, but suffer from view generalization problems - the models inferred tend to make poor…
Interest has been rising lately towards methods representing data in non-Euclidean spaces, e.g. hyperbolic or spherical, that provide specific inductive biases useful for certain real-world data properties, e.g. scale-free, hierarchical or…
Recent Vision-Language Models (VLMs) have demonstrated impressive multimodal comprehension and reasoning capabilities, yet they often struggle with trivially simple visual tasks. In this work, we focus on the domain of basic 2D Euclidean…
Polytopes are the basic finite data structures for convex sets: they appear as feasible regions in linear optimization, as geometric summaries in algorithms, and as random objects in stochastic geometry. A natural geometric question is…
Recent progress in neural rendering has brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR, gaming, and content creation. While these methods excel at…
Traditional manifold learning algorithms assumed that the embedded manifold is globally or locally isometric to Euclidean space. Under this assumption, they divided manifold into a set of overlapping local patches which are locally…
Beginning the study of non-Euclidean geometries, physical models or representations, such as crochet ones, provide a tangible portrayal of these advanced mathematical concepts. However, their connection to local Euclidean surfaces still…
The recently proposed Broximal Point Method (BPM) [Gruntkowska et al., 2025] offers an idealized optimization framework based on iteratively minimizing the objective function over norm balls centered at the current iterate. It enjoys…
Spatial perception aims to estimate camera motion and scene structure from visual observations, a problem traditionally addressed through geometric modeling and physical consistency constraints. Recent learning-based methods have…
Detecting poorly textured objects and estimating their 3D pose reliably is still a very challenging problem. We introduce a simple but powerful approach to computing descriptors for object views that efficiently capture both the object…