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Related papers: In-Hand 3D Object Scanning from an RGB Sequence

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Object pose estimation is a prominent task in computer vision. The object pose gives the orientation and translation of the object in real-world space, which allows various applications such as manipulation, augmented reality, etc. Various…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Varun Burde , Artem Moroz , Vit Zeman , Pavel Burget

Capturing the interactions between humans and their environment in 3D is important for many applications in robotics, graphics, and vision. Recent works to reconstruct the 3D human and object from a single RGB image do not have consistent…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Xianghui Xie , Bharat Lal Bhatnagar , Gerard Pons-Moll

3D object reconstruction is important for semantic scene understanding. It is challenging to reconstruct detailed 3D shapes from monocular images directly due to a lack of depth information, occlusion and noise. Most current methods…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Ziwei Liao , Steven L. Waslander

Implicit neural representations have emerged as a powerful tool in learning 3D geometry, offering unparalleled advantages over conventional representations like mesh-based methods. A common type of INR implicitly encodes a shape's boundary…

Computer Vision and Pattern Recognition · Computer Science 2024-10-17 Shen Fan , Przemyslaw Musialski

3D object detection from monocular images is an ill-posed problem due to the projective entanglement of depth and scale. To overcome this ambiguity, we present a novel self-supervised method for textured 3D shape reconstruction and pose…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Deniz Beker , Hiroharu Kato , Mihai Adrian Morariu , Takahiro Ando , Toru Matsuoka , Wadim Kehl , Adrien Gaidon

We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable…

Computer Vision and Pattern Recognition · Computer Science 2018-12-05 Donglai Xiang , Hanbyul Joo , Yaser Sheikh

CodeNeRF is an implicit 3D neural representation that learns the variation of object shapes and textures across a category and can be trained, from a set of posed images, to synthesize novel views of unseen objects. Unlike the original…

Graphics · Computer Science 2021-09-07 Wonbong Jang , Lourdes Agapito

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

Perceiving 3D objects from monocular inputs is crucial for robotic systems, given its economy compared to multi-sensor settings. It is notably difficult as a single image can not provide any clues for predicting absolute depth values.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Tai Wang , Jiangmiao Pang , Dahua Lin

Existing methods for reconstructing objects and humans from a monocular image suffer from severe mesh collisions and performance limitations for interacting occluding objects. This paper introduces a method to obtain a globally consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Sarthak Batra , Partha P. Chakrabarti , Simon Hadfield , Armin Mustafa

In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Moran Li , Haibin Huang , Yi Zheng , Mengtian Li , Nong Sang , Chongyang Ma

Neural Radiance Fields (NeRF) has demonstrated its superior capability to represent 3D geometry but require accurately precomputed camera poses during training. To mitigate this requirement, existing methods jointly optimize camera poses…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

The 3D localisation of an object and the estimation of its properties, such as shape and dimensions, are challenging under varying degrees of transparency and lighting conditions. In this paper, we propose a method for jointly localising…

Computer Vision and Pattern Recognition · Computer Science 2020-03-11 Alessio Xompero , Ricardo Sanchez-Matilla , Apostolos Modas , Pascal Frossard , Andrea Cavallaro

In this work we propose a novel approach to remove undesired objects from RGB-D sequences captured with freely moving cameras, which enables static 3D reconstruction. Our method jointly uses existing information from multiple frames as well…

Computer Vision and Pattern Recognition · Computer Science 2018-11-26 Feiran Li , Gustavo Alfonso Garcia Ricardez , Jun Takamatsu , Tsukasa Ogasawara

We present ObSuRF, a method which turns a single image of a scene into a 3D model represented as a set of Neural Radiance Fields (NeRFs), with each NeRF corresponding to a different object. A single forward pass of an encoder network…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Karl Stelzner , Kristian Kersting , Adam R. Kosiorek

3D object detection is vital as it would enable us to capture objects' sizes, orientation, and position in the world. As a result, we would be able to use this 3D detection in real-world applications such as Augmented Reality (AR),…

Computer Vision and Pattern Recognition · Computer Science 2022-12-23 Abonia Sojasingarayar , Ashish Patel

We present a unified framework for understanding 3D hand and object interactions in raw image sequences from egocentric RGB cameras. Given a single RGB image, our model jointly estimates the 3D hand and object poses, models their…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Bugra Tekin , Federica Bogo , Marc Pollefeys

Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Alakh Aggarwal , Ningna Wang , Xiaohu Guo

Reconstructing hand-held objects in 3D from monocular images remains a significant challenge in computer vision. Most existing approaches rely on implicit 3D representations, which produce overly smooth reconstructions and are…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Zerui Chen , Rolandos Alexandros Potamias , Shizhe Chen , Cordelia Schmid

We present a unified and compact scene representation for robotics, where each object in the scene is depicted by a latent code capturing geometry and appearance. This representation can be decoded for various tasks such as novel view…