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Building models are conventionally reconstructed by building roof points planar segmentation and then using a topology graph to group the planes together. Roof edges and vertices are then mathematically represented by intersecting segmented…
We present Strokes2Surface, an offline geometry reconstruction pipeline that recovers well-connected curve networks from imprecise 4D sketches to bridge concept design and digital modeling stages in architectural design. The input to our…
Piece-wise planar 3D reconstruction simultaneously segments plane instances and recovers their 3D plane parameters from an image, which is particularly useful for indoor or man-made environments. Efficient reconstruction of 3D planes…
We consider the visual disambiguation task of determining whether a pair of visually similar images depict the same or distinct 3D surfaces (e.g., the same or opposite sides of a symmetric building). Illusory image matches, where two images…
To reconstruct a 3D scene from a set of calibrated views, traditional multi-view stereo techniques rely on two distinct stages: local depth maps computation and global depth maps fusion. Recent studies concentrate on deep neural…
In man-made environments such as indoor scenes, when point-based 3D reconstruction fails due to the lack of texture, lines can still be detected and used to support surfaces. We present a novel method for watertight piecewise-planar surface…
Computer-Aided Design (CAD) model reconstruction from point clouds is an important problem at the intersection of computer vision, graphics, and machine learning; it saves the designer significant time when iterating on in-the-wild objects.…
The growing demand for high-resolution maps across various applications has underscored the necessity of accurately segmenting building vectors from overhead imagery. However, current deep neural networks often produce raster data outputs,…
The field of connectomics faces unprecedented "big data" challenges. To reconstruct neuronal connectivity, automated pixel-level segmentation is required for petabytes of streaming electron microscopy data. Existing algorithms provide…
3D plane reconstruction from a single image is a crucial yet challenging topic in 3D computer vision. Previous state-of-the-art (SOTA) methods have focused on training their system on a single dataset from either indoor or outdoor domain,…
The task of reassembly is a significant challenge across multiple domains, including archaeology, genomics, and molecular docking, requiring the precise placement and orientation of elements to reconstruct an original structure. In this…
The building planar graph reconstruction, a.k.a. footprint reconstruction, which lies in the domain of computer vision and geoinformatics, has been long afflicted with the challenge of redundant parameters in conventional convolutional…
Single-view 3D reconstruction is currently approached from two dominant perspectives: reconstruction of scenes with limited diversity using 3D data supervision or reconstruction of diverse singular objects using large image priors. However,…
Recursive (looped) Transformers decouple computational depth from parameter depth by repeatedly applying shared layers, providing an explicit architectural primitive for iterative refinement and latent reasoning. However, early looped…
We propose a systematic approach to constructing microscopic models with fractional excitations in three-dimensional (3D) space. Building blocks are quantum wires described by the (1+1)-dimensional conformal field theory (CFT) associated…
The best way to combine the results of deep learning with standard 3D reconstruction pipelines remains an open problem. While systems that pass the output of traditional multi-view stereo approaches to a network for regularisation or…
This paper presents a neural network based semantic plane detection method utilizing polygon representations. The method can for example be used to solve room layout estimations tasks. The method is built on, combines and further develops…
In this paper, we revisit the long-standing problem of automatic reconstruction of 3D objects from single line drawings. Previous optimization-based methods can generate compact and accurate 3D models, but their success rates depend heavily…
Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose…
We present UniPlane, a novel method that unifies plane detection and reconstruction from posed monocular videos. Unlike existing methods that detect planes from local observations and associate them across the video for the final…