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In this paper, the implementation of two Reinforcement learnings namely, Q Learning and Deep Q Network(DQN) on a Self Balancing Robot Gazebo model has been discussed. The goal of the experiments is to make the robot model learn the best…

Robotics · Computer Science 2018-07-24 MD Muhaimin Rahman , SM Hasanur Rashid , M. M Hossain

This paper investigates a project with stochastic activity durations and cash flows under discrete scenarios, where activities must satisfy precedence constraints generating cash inflows and outflows. The objective is to maximize expected…

Machine Learning · Computer Science 2025-11-18 Wei Xu , Fan Yang , Qinyuan Cui , Zhi Chen

Many real-world multi-agent interactions consider multiple distinct criteria, i.e. the payoffs are multi-objective in nature. However, the same multi-objective payoff vector may lead to different utilities for each participant. Therefore,…

Multiagent Systems · Computer Science 2020-11-17 Roxana Rădulescu , Timothy Verstraeten , Yijie Zhang , Patrick Mannion , Diederik M. Roijers , Ann Nowé

The research on deep reinforcement learning which estimates Q-value by deep learning has been attracted the interest of researchers recently. In deep reinforcement learning, it is important to efficiently learn the experiences that an agent…

Machine Learning · Computer Science 2018-06-05 Daichi Nishio , Satoshi Yamane

We present a novel definition of the reinforcement learning state, actions and reward function that allows a deep Q-network (DQN) to learn to control an optimization hyperparameter. Using Q-learning with experience replay, we train two DQNs…

Optimization and Control · Mathematics 2016-06-21 Samantha Hansen

Intuitively, experience playing against one mixture of opponents in a given domain should be relevant for a different mixture in the same domain. We propose a transfer learning method, Q-Mixing, that starts by learning Q-values against each…

Multiagent Systems · Computer Science 2021-06-04 Max Olan Smith , Thomas Anthony , Yongzhao Wang , Michael P. Wellman

In this paper, we present an agentic double deep Q-network (DDQN) scheduler for licensed/unlicensed band allocation in New Radio (NR) sidelink (SL) networks. Beyond conventional reward-seeking reinforcement learning (RL), the agent…

Systems and Control · Electrical Eng. & Systems 2025-09-30 Po-Heng Chou , Pin-Qi Fu , Walid Saad , Li-Chun Wang

Deep learning classifiers are known to be inherently vulnerable to manipulation by intentionally perturbed inputs, named adversarial examples. In this work, we establish that reinforcement learning techniques based on Deep Q-Networks (DQNs)…

Machine Learning · Computer Science 2017-01-17 Vahid Behzadan , Arslan Munir

Obstacle avoidance is a fundamental requirement for autonomous robots which operate in, and interact with, the real world. When perception is limited to monocular vision avoiding collision becomes significantly more challenging due to the…

Robotics · Computer Science 2017-06-30 Linhai Xie , Sen Wang , Andrew Markham , Niki Trigoni

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

Machine Learning · Computer Science 2021-12-13 Fanchen Bu , Dong Eui Chang

In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing agents for such settings is to compute or approximate a…

Computer Science and Game Theory · Computer Science 2024-07-30 Sam Ganzfried , Kevin A. Wang , Max Chiswick

Recent developments in deep reinforcement learning are concerned with creating decision-making agents which can perform well in various complex domains. A particular approach which has received increasing attention is multi-agent…

Machine Learning · Computer Science 2019-06-13 Georgios Papoudakis , Filippos Christianos , Arrasy Rahman , Stefano V. Albrecht

We consider the problem of multiple agents sensing and acting in environments with the goal of maximising their shared utility. In these environments, agents must learn communication protocols in order to share information that is needed to…

Artificial Intelligence · Computer Science 2016-05-25 Jakob N. Foerster , Yannis M. Assael , Nando de Freitas , Shimon Whiteson

Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We…

Multiagent Systems · Computer Science 2018-08-02 Aditya Grover , Maruan Al-Shedivat , Jayesh K. Gupta , Yura Burda , Harrison Edwards

Deception is virtually ubiquitous in warfare, and should be a central consideration for military operations research. However, studies of agent behaviour in simulated operations have typically neglected to include explicit models of…

Multiagent Systems · Computer Science 2021-09-08 Lyndon Benke , Michael Papasimeon , Tim Miller

In this paper, we build on advances introduced by the Deep Q-Networks (DQN) approach to extend the multi-objective tabular Reinforcement Learning (RL) algorithm W-learning to large state spaces. W-learning algorithm can naturally solve the…

Machine Learning · Computer Science 2023-06-27 Jernej Hribar , Luke Hackett , Ivana Dusparic

This study conducts a comparative analysis of three advanced Deep Reinforcement Learning models: Deep Q-Networks (DQN), Proximal Policy Optimization (PPO), and Advantage Actor-Critic (A2C), within the BreakOut Atari game environment. Our…

Machine Learning · Computer Science 2024-07-22 Neil De La Fuente , Daniel A. Vidal Guerra

We present a novel bilateral negotiation model that allows a self-interested agent to learn how to negotiate over multiple issues in the presence of user preference uncertainty. The model relies upon interpretable strategy templates…

Multiagent Systems · Computer Science 2022-01-10 Pallavi Bagga , Nicola Paoletti , Kostas Stathis

We study reinforcement learning (RL) in high dimensional episodic Markov decision processes (MDP). We consider value-based RL when the optimal Q-value is a linear function of d-dimensional state-action feature representation. For instance,…

Artificial Intelligence · Computer Science 2019-09-10 Kamyar Azizzadenesheli , Animashree Anandkumar

$Q$-learning is one of the most fundamental reinforcement learning (RL) algorithms. Despite its widespread success in various applications, it is prone to overestimation bias in the $Q$-learning update. To address this issue, double…

Machine Learning · Computer Science 2026-01-13 Hyunjun Na , Donghwan Lee
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