Related papers: Metaverse Security and Privacy: An Overview
The digital transformation has created a new digital space known as cyberspace. This new cyberspace has improved the workings of businesses, organizations, governments, society as a whole, and day to day life of an individual. With these…
This article introduces a comprehensive metaverse framework, which is designed for the simulation, emulation, and interaction with wireless systems. The proposed framework integrates core metaverse technologies such as extended reality…
In an era of increasing interaction with artificial intelligence (AI), users face evolving privacy decisions shaped by complex, uncertain factors. This paper introduces Multiverse Privacy Theory, a novel framework in which each privacy…
Large language models (LLMs) are increasingly being used in Metaverse environments to generate dynamic and realistic content and to control the behavior of non-player characters (NPCs). However, the cybersecurity concerns associated with…
Educating children and young people to be safe online is essential, especially as the metaverse, a next-generation internet blending immersive technologies, promises to reshape their interactions and amplify their experiences. While virtual…
With an enormous range of applications, Internet of Things (IoT) has magnetized industries and academicians from everywhere. IoT facilitates operations through ubiquitous connectivity by providing Internet access to all the devices with…
Internet of Things (IoT) is realized by the idea of free flow of information amongst various low power embedded devices that use Internet to communicate with one another. It is predicted that the IoT will be widely deployed and it will find…
This paper discusses about the challenges, advantages and shortcomings of existing solutions in data security and privacy in public cloud computing. As in cloud computing, oceans of data will be stored. Data stored in public cloud would…
Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…
A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive…
Spaceborne systems, such as communication satellites, sensory, surveillance, GPS and a multitude of other functionalities, form an integral part of global ICT cyberinfrastructures. However, a focussed discourse highlighting the distinctive…
Societal-scale deployment of autonomous vehicles requires them to coexist with human drivers, necessitating mutual understanding and coordination among these entities. However, purely real-world or simulation-based experiments cannot be…
Economic systems play pivotal roles in the metaverse. However, we have not yet found an overview that systematically introduces economic systems for the metaverse. Therefore, we review the state-of-the-art solutions, architectures, and…
Protecting embedded security is becoming an increasingly challenging research problem for embedded systems due to a number of emerging trends in hardware, software, networks, and applications. Without fundamental advances in, and an…
Virtual Reality (VR) is an exciting new consumer technology which offers an immersive audio-visual experience to users through which they can navigate and interact with a digitally represented 3D space (i.e., a virtual world) using a…
Recently, Metaverse has attracted increasing attention from both industry and academia, because of the significant potential to integrate real and digital worlds ever more seamlessly. By combining advanced wireless communications, edge…
Recent advancements in technology, particularly in machine learning (ML), deep learning (DL), and the metaverse, offer great potential for revolutionizing surgical science. The combination of artificial intelligence and extended reality…
Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…
During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…
The Internet of Things, or IoT, refers to the billions of physical objects around the planet that are now connected to the Internet, many of which store and exchange the data without human interaction. In recent years the Internet of Things…