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Thinking of technology as a design material is appealing. It encourages designers to explore the material's properties to understand its capabilities and limitations, a prerequisite to generative design thinking. However, as a material, AI…

Human-Computer Interaction · Computer Science 2021-05-07 Hariharan Subramonyam , Colleen Seifert , Eytan Adar

Plants offer a paradoxical model for interaction: they are ambient, low-demand presences that nonetheless shape atmosphere, routines, and relationships through temporal rhythms and subtle expressions. In contrast, most human-robot…

Robotics · Computer Science 2026-02-02 Victor Nikhil Antony , Adithya R N , Sarah Derrick , Zhili Gong , Peter M. Donley , Chien-Ming Huang

Within the domain of texture classification, a lot of effort has been spent on local descriptors, leading to many powerful algorithms. However, preprocessing techniques have received much less attention despite their important potential for…

Computer Vision and Pattern Recognition · Computer Science 2013-12-03 Ngoc-Son Vu , Thanh Phuong Nguyen , Christophe Garcia

Robotics and automation have the potential to significantly improve quality of life for people with assistive needs and their carers. Adoption of such technologies at this point in time is far from widespread. This paper presents a novel…

Robotics · Computer Science 2021-08-03 Alexandre Colle , Ronnie Smith , Scott Macleod , Mauro Dragone

How would you search for a unique, fashionable shoe that a friend wore and you want to buy, but you didn't take a picture? Existing approaches propose interactive image search as a promising venue. However, they either entrust the user with…

Computer Vision and Pattern Recognition · Computer Science 2018-05-09 Nils Murrugarra-Llerena , Adriana Kovashka

In living systems, we often see the emergence of the ingredients necessary for computation -- the capacity for information transmission, storage, and modification -- begging the question of how we may exploit or imitate such biological…

Neurons and Cognition · Quantitative Biology 2020-09-11 Kristine Heiney , Gunnar Tufte , Stefano Nichele

While Artificial Intelligence (AI) technologies are being progressively developed, artists and researchers are investigating their role in artistic practices. In this work, we present an AI-based Brain-Computer Interface (BCI) in which…

Artificial Intelligence · Computer Science 2022-02-08 Piera Riccio , Kristin Bergaust , Boel Christensen-Scheel , Juan-Carlos De Martin , Maria A. Zuluaga , Stefano Nichele

Nature has found one method of organizing living matter, but maybe other options exist -- not yet discovered -- on how to create life. To study the life "as it could be" is the objective of an interdisciplinary field called Artificial Life…

Neural and Evolutionary Computing · Computer Science 2021-10-06 Carlos Gershenson , Jitka Cejkova

Science fiction literature, comics, cartoons and, in particular, audio-visual materials, such as science fiction movies and shows, can be a valuable addition in Human-computer interaction (HCI) Education. In this paper, we present an…

Human-Computer Interaction · Computer Science 2018-11-06 Philipp Jordan , Paula Alexandra Silva

This study adopts a design-oriented approach to integrate traditional braids with commonly used matrix materials, developing creative materials with different sensory properties by altering matrix material types and braid patterns. Based on…

Human-Computer Interaction · Computer Science 2025-09-09 Yuxin Zhang , Fan Zhang , Jinjun Xia , Chao Zhao

The availability of interaction devices has raised interest in techniques to support the user interface (UI). A UI specification describes the functions that a system provides to its users by capturing the interface details and includes…

Software Engineering · Computer Science 2019-02-01 Sabah Al-Fedaghi

Human creativity is often described as the mental process of combining associative elements into a new form, but emerging computational creativity algorithms may not operate in this manner. Here we develop an inverse problem formulation to…

Artificial Intelligence · Computer Science 2020-10-15 Lav R. Varshney , Nazneen Fatema Rajani , Richard Socher

We propose an approach for generating crochet instructions (patterns) from an input 3D model. We focus on Amigurumi, which are knitted stuffed toys. Given a closed triangle mesh, and a single point specified by the user, we generate crochet…

Graphics · Computer Science 2022-11-03 Michal Edelstein , Hila Peleg , Shachar Itzhaky , Mirela Ben-Chen

In traditional design, shapes are first conceived, and then fabricated. While this decoupling simplifies the design process, it can result in inefficient material usage, especially where off-cut pieces are hard to reuse. The designer, in…

Graphics · Computer Science 2016-04-04 Bongjin Koo , Jean Hergel , Sylvain Lefebvre , Niloy J. Mitra

Several abilities of biological systems, such as adaptation to natural environment, or of animals to learn patterns when appropriately trained, are features that are extremely useful, if emulated by electronic circuits, in applications…

Neurons and Cognition · Quantitative Biology 2011-12-22 M. Di Ventra , Y. V. Pershin

Learning to change shape is a fundamental strategy of adaptation and evolution of living organisms, from bacteria and cells to tissues and animals. Human-made materials can also exhibit advanced shape morphing capabilities, but lack the…

Soft Condensed Matter · Physics 2025-10-31 Yao Du , Ryan van Mastrigt , Jonas Veenstra , Corentin Coulais

Modeling Creativity (doctoral dissertation, 2013) explores how creativity can be represented using computational approaches. Our aim is to construct computer models that exhibit creativity in an artistic context, that is, that are capable…

Artificial Intelligence · Computer Science 2014-10-02 Tom De Smedt

The functional replication and actuation of complex structures inspired by nature is a longstanding goal for humanity. Creating such complex structures combining soft and rigid features and actuating them with artificial muscles would…

Current artificial intelligence (AI) technology is mainly used in rational work such as computation and logical analysis. How to make the machine as aesthetic and creative as humans has gradually gained attention. This paper presents a…

Human-Computer Interaction · Computer Science 2019-06-06 Min Chen , Yingying Jiang , Yong Cao , Albert Y. Zomaya

This study investigates the educational potential of Flappy, a low-cost, bioinspired robotic blimp platform modeled after the motion of manta rays, as a hands-on STEM learning tool for middle school students. Building on prior research…

Physics Education · Physics 2025-06-18 Alexia De Costa