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Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Guohao Li , Hongyu Yang , Yifang Men , Di Huang , Weixin Li , Ruijie Yang , Yunhong Wang

Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Jichao Zhang , Enver Sangineto , Hao Tang , Aliaksandr Siarohin , Zhun Zhong , Nicu Sebe , Wei Wang

Creating realistic 3D objects and clothed avatars from a single RGB image is an attractive yet challenging problem. Due to its ill-posed nature, recent works leverage powerful prior from 2D diffusion models pretrained on large datasets.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Yuxuan Xue , Xianghui Xie , Riccardo Marin , Gerard Pons-Moll

We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Huiwen Luo , Koki Nagano , Han-Wei Kung , Mclean Goldwhite , Qingguo Xu , Zejian Wang , Lingyu Wei , Liwen Hu , Hao Li

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs.…

Graphics · Computer Science 2025-12-09 Xiangjun Tang , Biao Zhang , Peter Wonka

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Chi Zhang , Yiwen Chen , Yijun Fu , Zhenglin Zhou , Gang YU , Billzb Wang , Bin Fu , Tao Chen , Guosheng Lin , Chunhua Shen

Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, we aim to enhance the quality and functionality of these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xiyi Chen , Marko Mihajlovic , Shaofei Wang , Sergey Prokudin , Siyu Tang

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Xueting Li , Ye Yuan , Shalini De Mello , Gilles Daviet , Jonathan Leaf , Miles Macklin , Jan Kautz , Umar Iqbal

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Donglai Xiang , Fabian Prada , Timur Bagautdinov , Weipeng Xu , Yuan Dong , He Wen , Jessica Hodgins , Chenglei Wu

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Sijing Wu , Yichao Yan , Yunhao Li , Yuhao Cheng , Wenhan Zhu , Ke Gao , Xiaobo Li , Guangtao Zhai

We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Nikos Kolotouros , Thiemo Alldieck , Andrei Zanfir , Eduard Gabriel Bazavan , Mihai Fieraru , Cristian Sminchisescu

Artificial data synthesis is currently a well studied topic with useful applications in data science, computer vision, graphics and many other fields. Generating realistic data is especially challenging since human perception is highly…

Computational Geometry · Computer Science 2019-01-23 Gil Shamai , Ron Slossberg , Ron Kimmel

Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonly used implicit backbones to establish accurate models,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 HyunJun Jung , Nikolas Brasch , Jifei Song , Eduardo Perez-Pellitero , Yiren Zhou , Zhihao Li , Nassir Navab , Benjamin Busam

To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Xu Chen , Tianjian Jiang , Jie Song , Jinlong Yang , Michael J. Black , Andreas Geiger , Otmar Hilliges

We present 3DHumanGAN, a 3D-aware generative adversarial network that synthesizes photorealistic images of full-body humans with consistent appearances under different view-angles and body-poses. To tackle the representational and…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Zhuoqian Yang , Shikai Li , Wayne Wu , Bo Dai

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Zhiyin Qian , Shaofei Wang , Marko Mihajlovic , Andreas Geiger , Siyu Tang

Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Alexandros Lattas , Stylianos Moschoglou , Baris Gecer , Stylianos Ploumpis , Vasileios Triantafyllou , Abhijeet Ghosh , Stefanos Zafeiriou

In recent years, there has been significant interest in creating 3D avatars and motions, driven by their diverse applications in areas like film-making, video games, AR/VR, and human-robot interaction. However, current efforts primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zeyu Zhang , Yiran Wang , Biao Wu , Shuo Chen , Zhiyuan Zhang , Shiya Huang , Wenbo Zhang , Meng Fang , Ling Chen , Yang Zhao