Related papers: Semantic-aware One-shot Face Re-enactment with Den…
Existing methods for face image manipulation generally focus on editing the expression, changing some predefined attributes, or applying different filters. However, users lack the flexibility of controlling the shapes of different semantic…
3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications.…
In this paper, we propose an effective and efficient face deblurring algorithm by exploiting semantic cues via deep convolutional neural networks. As the human faces are highly structured and share unified facial components (e.g., eyes and…
Despite recent advances in face recognition using deep learning, severe accuracy drops are observed for large pose variations in unconstrained environments. Learning pose-invariant features is one solution, but needs expensively labeled…
Existing methods for 3D face reconstruction from a few casually captured images employ deep learning based models along with a 3D Morphable Model(3DMM) as face geometry prior. Structure From Motion(SFM), followed by Multi-View Stereo (MVS),…
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial…
3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work…
Data-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations. A desirable property of these models is their ability to effectively decouple natural sources of variation, in…
Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…
Recent methods for synthesizing 3D-aware face images have achieved rapid development thanks to neural radiance fields, allowing for high quality and fast inference speed. However, existing solutions for editing facial geometry and…
Face anti-spoofing is crucial for the security of face recognition systems. Learning based methods especially deep learning based methods need large-scale training samples to reduce overfitting. However, acquiring spoof data is very…
In this paper, we present an end-to-end learning framework for detailed 3D face reconstruction from a single image. Our approach uses a 3DMM-based coarse model and a displacement map in UV-space to represent a 3D face. Unlike previous work…
Geometry and texture estimation from a single face image is an ill-posed problem since there is very little information to work with. The problem further escalates when the face is rotated at a different angle. This paper tries to tackle…
Many recent works have reconstructed distinctive 3D face shapes by aggregating shape parameters of the same identity and separating those of different people based on parametric models (e.g., 3D morphable models (3DMMs)). However, despite…
The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core…
3D morphable models (3DMMs) are a powerful tool to represent the possible shapes and appearances of an object category. Given a single test image, 3DMMs can be used to solve various tasks, such as predicting the 3D shape, pose, semantic…
We present a method for fine-grained face manipulation. Given a face image with an arbitrary expression, our method can synthesize another arbitrary expression by the same person. This is achieved by first fitting a 3D face model and then…
Animating a static face image with target facial expressions and movements is important in the area of image editing and movie production. This face reenactment process is challenging due to the complex geometry and movement of human faces.…
Facial action estimation from a single image is often formulated as predicting or fitting parameters in compact expression spaces, which lack explicit semantic interpretability. However, many practical applications, such as avatar control…
Existing face aging methods often focus on modeling either texture aging or using an entangled shape-texture representation to achieve face aging. However, shape and texture are two distinct factors that mutually affect the human face aging…