Related papers: Stabilization of Capacitated Matching Games
The stability number alpha(G) of a graph G is the cardinality of a maximum stable set in G, xi(G) denotes the size of core(G), where core(G) is the intersection of all maximum stable sets of G. In this paper we prove that for a graph G…
Frei et al. [6] showed that the problem to decide whether a graph is stable with respect to some graph parameter under adding or removing either edges or vertices is $\Theta_2^{\text{P}}$-complete. They studied the common graph parameters…
A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an $\epsilon$-Nash equilibrium if no player can gain more than $\epsilon$ by…
Let $G$ be a graph, and let $w$ be a positive real-valued weight function on $V(G)$. For every subset $S$ of $V(G)$, let $w(S)=\sum_{v \in S} w(v).$ A non-empty subset $S \subset V(G)$ is a weighted safe set of $(G,w)$ if, for every…
The maximum stable set problem is NP-hard, even when restricted to triangle-free graphs. In particular, one cannot expect a polynomial time algorithm deciding if a bull-free graph has a stable set of size $k$, when $k$ is part of the…
Hedonic games model settings in which a set of agents have to be partitioned into groups which we call coalitions. In the enemy aversion model, each agent has friends and enemies, and an agent prefers to be in a coalition with as few…
Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…
Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. The synthesized strategies rely on a perfect measure of time elapse, which is not realistic in…
We analyze the problem of identifying large cliques in graphs that are affected by adversarial uncertainty. More specifically, we consider a new formulation, namely the adversarial maximum clique problem, which extends the classical…
We consider the {\em Capacitated Domination} problem, which models a service-requirement assignment scenario and is also a generalization of the well-known {\em Dominating Set} problem. In this problem, given a graph with three parameters…
In a graph where vertices have preferences over their neighbors, a matching is called popular if it does not lose a head-to-head election against any other matching when the vertices vote between the matchings. Popular matchings can be seen…
Divisorial gonality and stable divisorial gonality are graph parameters, which have an origin in algebraic geometry. Divisorial gonality of a connected graph $G$ can be defined with help of a chip firing game on $G$. The stable divisorial…
We consider the stable assignment problem on a graph with nonnegative real capacities on the edges and quotas on the vertices, in which the preferences of agents are given via diversifying choice functions. We prove that for any input of…
Given a graph G = (V,E), a vertex subset S is called t-stable (or t-dependent) if the subgraph G[S] induced on S has maximum degree at most t. The t-stability number of G is the maximum order of a t-stable set in G. We investigate the…
A graph $G=(V,E)$ is called $d$-rigid if, for a generic embedding of its vertices in $\mathbb{R}^d$, every edge-length preserving continuous motion of the vertices preserves the distances between all pairs of non-adjacent vertices as well.…
Residential segregation in metropolitan areas is a phenomenon that can be observed all over the world. Recently, this was investigated via game-theoretic models. There, selfish agents of two types are equipped with a monotone utility…
A defensive alliance in an undirected graph $G=(V,E)$ is a non-empty set of vertices $S$ satisfying the condition that every vertex $v\in S$ has at least as many neighbours (including itself) in $S$ as it has in $V\setminus S$. We consider…
A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…
In hedonic games, players form coalitions based on individual preferences over the group of players they could belong to. Several concepts to describe the stability of coalition structures in a game have been proposed and analysed in the…
We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…