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The Internet of Behaviors (IoB) is an emerging concept that utilizes devices to collect human behavior and provide intelligent services. Although some research has focused on human behavior analysis and data collection within IoB, the…

Cryptography and Security · Computer Science 2025-02-18 Shiqi Zhang , Dapeng Wu , Honggang Wang , Ruyan Wang

There is a growing need for social robots and intelligent agents that can effectively interact with and support users. For the interactions to be seamless, the agents need to analyse social scenes and behavioural cues from their (robot's)…

Robotics · Computer Science 2025-10-28 Tongfei Bian , Mathieu Chollet , Tanaya Guha

Wearable sensors, such as smartwatches, have become increasingly prevalent across domains like healthcare, sports, and education, enabling continuous monitoring of physiological and behavioral data. In the context of education, these…

Human-Computer Interaction · Computer Science 2025-12-03 Alvaro Becerra , Pablo Villegas , Ruth Cobos

Besides wide attraction in the industry, IoT is being used to advance STEM and STEAM education across a range of education levels. This work presents a remote sensing platform, named IoT with a Soft Touch, developed to achieve two goals.…

Computers and Society · Computer Science 2022-04-05 Jona Cappelle , Geoffrey Ottoy , Sarah Goossens , Hanne Deprez , Jarne Van Mulders , Guus Leenders , Gilles Callebaut

Digital textbook (e-book) systems record student interactions with textbooks as a sequence of events called EventStream data. In the past, researchers extracted meaningful features from EventStream, and utilized them as inputs for…

Computers and Society · Computer Science 2024-07-19 Yuma Miyazaki , Valdemar Švábenský , Yuta Taniguchi , Fumiya Okubo , Tsubasa Minematsu , Atsushi Shimada

We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…

Computers and Society · Computer Science 2021-08-18 Ajay Kulkarni , Olga Gkountouna

Compared with traditional face-to-face teaching, online learning is more convenient. However, during online classes, it is more difficult for teachers to observe all student reactions at the same time. Our system is designed to help…

Computers and Society · Computer Science 2021-12-20 Yanyi Peng , Masato Kikuchi , Tadachika Ozono

Monitoring of cardiovascular activity is highly desired and can enable novel applications in diagnosing potential cardiovascular diseases and maintaining an individual's well-being. Currently, such vital signs are measured using intrusive…

Computer Vision and Pattern Recognition · Computer Science 2021-02-02 Mayank Gupta , Lingjun Chen , Denny Yu , Vaneet Aggarwal

Hybrid tutoring, where a human tutor supports multiple students in learning with educational technology, is an increasingly common application to deliver high-impact tutoring at scale. However, past hybrid tutoring applications are limited…

Human-Computer Interaction · Computer Science 2025-05-14 Eason Chen , Xinyi Tang , Aprille Xi , Chenyu Lin , Conrad Borchers , Shivang Gupta , Jionghao Lin , Kenneth R Koedinger

In this study, we investigate the combination of indicators, including performance, behavioral engagement, and emotional engagement, to identify students experiencing difficulties. We analyzed data from two primary sources: digital traces…

The way of understanding online higher education has greatly changed due to the worldwide pandemic situation. Teaching is undertaken remotely, and the faculty incorporate lecture audio recordings as part of the teaching material. This new…

Computation and Language · Computer Science 2024-01-01 Oscar Sapena , Eva Onaindia

This study uses multisensory data (i.e., color and depth) to recognize human actions in the context of multimodal human-robot interaction. Here we employed the iCub robot to observe the predefined actions of the human partners by using four…

Robotics · Computer Science 2022-12-20 Kas Kniesmeijer , Murat Kirtay

Our goal is to develop an AI Partner that can provide support for group problem solving and social dynamics. In multi-party working group environments, multimodal analytics is crucial for identifying non-verbal interactions of group…

Using Machine Learning and Deep Learning to predict cognitive tasks from electroencephalography (EEG) signals has been a fast-developing area in Brain-Computer Interfaces (BCI). However, during the COVID-19 pandemic, data collection and…

Machine Learning · Computer Science 2022-08-26 Guangyao Dou , Zheng Zhou

This project investigates the human multi-modal behavior identification algorithm utilizing deep neural networks. According to the characteristics of different modal information, different deep neural networks are used to adapt to different…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Jinyin Wang , Xingchen Li , Yixuan Jin , Yihao Zhong , Keke Zhang , Chang Zhou

Mobile devices and technologies have become increasingly popular, offering comparable storage and computational capabilities to desktop computers allowing users to store and interact with sensitive and private information. The security and…

Cryptography and Security · Computer Science 2020-05-12 Mohammed Abuhamad , Ahmed Abusnaina , DaeHun Nyang , David Mohaisen

In the context of education technology, empathic interaction with the user and feedback by the learning system using multiple inputs such as video, voice and text inputs is an important area of research. In this paper, a nonintrusive,…

Computer Vision and Pattern Recognition · Computer Science 2018-07-16 S L Happy , A. Dasgupta , P. Patnaik , A. Routray

The cINnAMON EUREKA Traditional project endeavours to revolutionize indoor lighting positioning and monitoring through the integration of intelligent devices and advanced sensor technologies. This article presents the prototypes developed…

Software Engineering · Computer Science 2023-12-01 Iuliana Marin

With the rapid advancement of technology, different biometric user authentication, and identification systems are emerging. Traditional biometric systems like face, fingerprint, and iris recognition, keystroke dynamics, etc. are prone to…

This paper details the sixth Emotion Recognition in the Wild (EmotiW) challenge. EmotiW 2018 is a grand challenge in the ACM International Conference on Multimodal Interaction 2018, Colorado, USA. The challenge aims at providing a common…

Computer Vision and Pattern Recognition · Computer Science 2018-08-24 Abhinav Dhall , Amanjot Kaur , Roland Goecke , Tom Gedeon
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