Related papers: Deep Instance Segmentation and Visual Servoing to …
Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape…
We aim to teach robots to perform simple object manipulation tasks by watching a single video demonstration. Towards this goal, we propose an optimization approach that outputs a coarse and temporally evolving 3D scene to mimic the action…
We propose an approach to instance segmentation from 3D point clouds based on dynamic convolution. This enables it to adapt, at inference, to varying feature and object scales. Doing so avoids some pitfalls of bottom up approaches,…
The goal of meta-learning is to generalize to new tasks and goals as quickly as possible. Ideally, we would like approaches that generalize to new goals and tasks on the first attempt. Toward that end, we introduce contextual planning…
This paper demonstrates an approach for learning highly semantic image representations without relying on hand-crafted data-augmentations. We introduce the Image-based Joint-Embedding Predictive Architecture (I-JEPA), a non-generative…
Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…
One-stage object detection, particularly the YOLO series, strikes a favorable balance between accuracy and efficiency. However, existing YOLO detectors lack explicit modeling of heterogeneous object responses within shared feature channels,…
A communication enabled indoor intelligent robots (IRs) service framework is proposed, where non-orthogonal multiple access (NOMA) technique is adopted to enable highly reliable communications. In cooperation with the ultramodern indoor…
Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on…
Recent advances in interactive 3D segmentation from 2D images have demonstrated impressive performance. However, current models typically require extensive scene-specific training to accurately reconstruct and segment objects, which limits…
Image segmentation has come a long way since the early days of computer vision, and still remains a challenging task. Modern variations of the classical (purely bottom-up) approach, involve, e.g., some form of user assistance (interactive…
Dynamic graphs with ordered sequences of events between nodes are prevalent in real-world industrial applications such as e-commerce and social platforms. However, representation learning for dynamic graphs has posed great computational…
Most instance segmentation models are not end-to-end trainable due to either the incorporation of proposal estimation (RPN) as a pre-processing or non-maximum suppression (NMS) as a post-processing. Here we propose a novel end-to-end…
Recently, Transformers have shown promising performance in various vision tasks. To reduce the quadratic computation complexity caused by each query attending to all keys/values, various methods have constrained the range of attention…
We propose a method for instance-level segmentation that uses RGB-D data as input and provides detailed information about the location, geometry and number of individual objects in the scene. This level of understanding is fundamental for…
Image steganography aims to securely embed secret information into cover images. Until now, adaptive embedding algorithms such as S-UNIWARD or Mi-POD, are among the most secure and most used methods for image steganography. With the arrival…
Manipulating images of complex scenes to reconstruct, insert and/or remove specific object instances is a challenging task. Complex scenes contain multiple semantics and objects, which are frequently cluttered or ambiguous, thus hampering…
We investigate the emergence of objects in visual perception in the absence of any semantic annotation. The resulting model has received no supervision, does not use any pre-trained features, and yet it can segment the domain of an image…
Many recent medical segmentation systems rely on powerful deep learning models to solve highly specific tasks. To maximize performance, it is standard practice to evaluate numerous pipelines with varying model topologies, optimization…
SegBlocks reduces the computational cost of existing neural networks, by dynamically adjusting the processing resolution of image regions based on their complexity. Our method splits an image into blocks and downsamples blocks of low…