Related papers: Parallel repetition of local simultaneous state di…
Sharing correlated random variables is a resource for a number of information theoretic tasks such as privacy amplification, simultaneous message passing, secret sharing and many more. In this article, we show that to establish such a…
Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…
The centipede game is a two-player non-zero-sum game. Each turn, a player can choose whether they want to take or pass a growing reward. The classical, rational solution of this game shows defection in the first round, when in reality,…
Nonlocal games with advantageous quantum strategies give arguably the most fundamental demonstration of the power of quantum resources over their classical counterparts. Recently, certain multiplayer generalizations of nonlocal games have…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
This paper studies two-player zero-sum repeated Bayesian games in which every player has a private type that is unknown to the other player, and the initial probability of the type of every player is publicly known. The types of players are…
We investigate a two-player zero-sum stochastic differential game in which the players have an asymmetric information on the random payoff. We prove that the game has a value and characterize this value in terms of dual solutions of some…
We analyse the role of degree of entanglement for Vaidman's game in a setting where the players share a set of partially entangled three-qubit states. Our results show that the entangled states combined with quantum strategies may not be…
This paper is concerned with a kind of linear-quadratic (LQ, for short) two-person zero-sum stochastic differential game problems with partial observation. We propose the notions of explicit and implicit feedback laws under partial…
In this paper, we generalize to three players the well-known CHSH quantum game. To do so, we consider all possible 3 variables Boolean functions and search among them which ones correspond to a game scenario with a quantum advantage (for a…
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…
Discrimination of quantum states under local operations and classical communication (LOCC) is an intriguing question in the context of local retrieval of classical information, encoded in the multipartite quantum systems. All the local…
We introduce and study Certificate Game complexity, a measure of complexity based on the probability of winning a game where two players are given inputs with different function values and are asked to output some index $i$ such that…
When two players achieve a superclassical score at a nonlocal game, their outputs must contain intrinsic randomness. This fact has many useful implications for quantum cryptography. Recently it has been observed (C. Miller, Y. Shi, Quant.…
Games involving quantum strategies often yield higher payoff. Here, we study a practical realization of the three-player dilemma game using the superconductivity-based quantum processors provided by IBM Q Experience. We analyze the…
In this letter we show that communication when restricted to a single information carrier (i.e. single particle) and finite speed of propagation is fundamentally limited for classical systems. On the other hand, quantum systems can surpass…
Recently, a protocol for quantum state discrimination (QSD) in a multi-party scenario has been introduced [Phys. Rev. Lett. 111, 100501 (2013)]. In this protocol, Alice generates a quantum system in one of two pre-defined non-orthogonal…
The security of code-based cryptography relies primarily on the hardness of generic decoding with linear codes. The best generic decoding algorithms are all improvements of an old algorithm due to Prange: they are known under the name of…
Distributed decision-makers are modeled as players in a game with two levels. High level decisions concern the game environment and determine the willingness of the players to form a coalition (or group). Low level decisions involve the…
Learning-to-defer (L2D) routes each decision to a system's own predictor or to an external expert. Streaming time-series settings break the offline-L2D assumptions: the data are non-stationary, expert availability shifts over time, and the…