Related papers: Probabilistic Debiasing of Scene Graphs
In this paper, we investigate the cause of the high false positive rate in Visual Relationship Detection (VRD). We observe that during training, the relationship proposal distribution is highly imbalanced: most of the negative relationship…
This work examines the problem of graph learning over a diffusion network when data can be collected from a limited portion of the network (partial observability). The main question is to establish technical guarantees of consistent…
Models with intractable likelihood functions arise in areas including network analysis and spatial statistics, especially those involving Gibbs random fields. Posterior parameter es timation in these settings is termed a doubly-intractable…
Graph contrastive learning has shown great promise when labeled data is scarce, but large unlabeled datasets are available. However, it often does not take uncertainty estimation into account. We show that a variational Bayesian neural…
Recently, techniques for applying convolutional neural networks to graph-structured data have emerged. Graph convolutional neural networks (GCNNs) have been used to address node and graph classification and matrix completion. Although the…
We propose an efficient meta-algorithm for Bayesian estimation problems that is based on low-degree polynomials, semidefinite programming, and tensor decomposition. The algorithm is inspired by recent lower bound constructions for…
Object-level data association is central to robotic applications such as tracking-by-detection and object-level simultaneous localization and mapping. While current learned visual data association methods outperform hand-crafted algorithms,…
Online learning algorithms update models via one sample per iteration, thus efficient to process large-scale datasets and useful to detect malicious events for social benefits, such as disease outbreak and traffic congestion on the fly.…
Deep representation learning using triplet network for classification suffers from a lack of theoretical foundation and difficulty in tuning both the network and classifiers for performance. To address the problem, local-margin triplet loss…
Along with generative AI, interest in scene graph generation (SGG), which comprehensively captures the relationships and interactions between objects in an image and creates a structured graph-based representation, has significantly…
We propose Probabilistic Warp Consistency, a weakly-supervised learning objective for semantic matching. Our approach directly supervises the dense matching scores predicted by the network, encoded as a conditional probability distribution.…
We present a deep learning framework for probabilistic pixel-wise semantic segmentation, which we term Bayesian SegNet. Semantic segmentation is an important tool for visual scene understanding and a meaningful measure of uncertainty is…
Meta-learning methods have been widely used in few-shot named entity recognition (NER), especially prototype-based methods. However, the Other(O) class is difficult to be represented by a prototype vector because there are generally a large…
Dynamic scene graph generation (SGG) focuses on detecting objects in a video and determining their pairwise relationships. Existing dynamic SGG methods usually suffer from several issues, including 1) Contextual noise, as some frames might…
Knowledge graphs represent known facts using triplets. While existing knowledge graph embedding methods only consider the connections between entities, we propose considering the relationships between triplets. For example, let us consider…
The graph structure of a Bayesian network (BN) can be learned from data using the well-known score-and-search approach. Previous work has shown that incorporating structured representations of the conditional probability distributions…
Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's…
In the age of digital interaction, person-to-person relationships existing on social media may be different from the very same interactions that exist offline. Examining potential or spurious relationships between members in a social…
This paper investigates the problem of scene graph generation in videos with the aim of capturing semantic relations between subjects and objects in the form of $\langle$subject, predicate, object$\rangle$ triplets. Recognizing the…
This research is about studying and comparing two different ways of building complex networks. The main goal of our study is to find an effective way to build networks, particularly when we have fewer observations than variables. We…