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Transfer learning is a commonly used strategy for medical image classification, especially via pretraining on source data and fine-tuning on target data. There is currently no consensus on how to choose appropriate source data, and in the…

Computer Vision and Pattern Recognition · Computer Science 2021-07-14 Irma van den Brandt , Floris Fok , Bas Mulders , Joaquin Vanschoren , Veronika Cheplygina

Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…

Graphics · Computer Science 2022-06-01 Wenlin Zhuang , Jinwei Qi , Peng Zhang , Bang Zhang , Ping Tan

Dense visual correspondence plays a vital role in robotic perception. This work focuses on establishing the dense correspondence between a pair of images that captures dynamic scenes undergoing substantial transformations. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2023-09-27 Zhenyu Jiang , Hanwen Jiang , Yuke Zhu

Scatter plots are popular for displaying 2D data, but in practice, many data sets have more than two dimensions. For the analysis of such multivariate data, it is often necessary to switch between scatter plots of different dimension pairs,…

Human-Computer Interaction · Computer Science 2024-01-10 Nils Rodrigues , Frederik L. Dennig , Vincent Brandt , Daniel A. Keim , Daniel Weiskopf

Animation colorization plays a vital role in animation production, yet existing methods struggle to achieve color accuracy and temporal consistency. To address these challenges, we propose \textbf{AnimeColor}, a novel reference-based…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Yuhong Zhang , Liyao Wang , Han Wang , Danni Wu , Zuzeng Lin , Feng Wang , Li Song

Anime is a storytelling medium similar to movies and books. Anime images are a kind of artworks, which are almost entirely drawn by hand. Hence, reproducing existing Anime with larger sizes and higher quality images is expensive. Therefore,…

Image and Video Processing · Electrical Eng. & Systems 2021-10-07 Tanakit Intaniyom , Warinthorn Thananporn , Kuntpong Woraratpanya

In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Junyao Gao , Jiaxing Li , Wenran Liu , Yanhong Zeng , Fei Shen , Kai Chen , Yanan Sun , Cairong Zhao

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

The analysis of human motion opens up a wide range of possibilities, such as realistic training simulations or authentic motions in robotics or animation. One of the problems underlying motion analysis is the meaningful comparison of…

Graphics · Computer Science 2020-08-14 Anna Sebernegg , Peter Kán , Hannes Kaufmann

Data videos are a powerful medium for visual data based storytelling, combining animated, chart-centric visualizations with synchronized narration. Widely used in journalism, education, and public communication, they help audiences…

Artificial Intelligence · Computer Science 2026-04-29 Ridwan Mahbub , Syem Aziz , Mahir Ahmed , Shadikur Rahman , Mizanur Rahman , Shafiq Joty , Enamul Hoque

Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing methods struggle to recover globally consistent 3D motion under…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Hongjie Li , Heng Yu , Jiaman Li , Hong-Xing Yu , Ehsan Adeli , C. Karen Liu , Jiajun Wu

Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yingjie Chen , Yifang Men , Yuan Yao , Miaomiao Cui , Liefeng Bo

Creative coding is an experimentation-heavy activity that requires translating high-level visual ideas into code. However, most languages and libraries for creative coding may not be adequately intuitive for beginners. In this paper, we…

Programming Languages · Computer Science 2024-04-17 Mark Edward M. Gonzales , Hans Oswald A. Ibrahim , Elyssia Barrie H. Ong , Ryan Austin Fernandez

Agile humanoid locomotion in complex 3D en- vironments requires balancing perceptual fidelity with com- putational efficiency, yet existing methods typically rely on rigid sensing configurations. We propose ADAPT (Adaptive dual-projection…

Robotics · Computer Science 2026-03-18 Shuo Shao , Tianchen Huang , Wei Gao , Shiwu Zhang

Existing text-to-video methods struggle to transfer motion smoothly from a reference object to a target object with significant differences in appearance or structure between them. To address this challenge, we introduce MotionShot, a…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Yanchen Liu , Yanan Sun , Zhening Xing , Junyao Gao , Kai Chen , Wenjie Pei

Recent communities have seen significant progress in building photo-realistic animatable avatars from sparse multi-view videos. However, current workflows struggle to render realistic garment dynamics for loose-fitting characters as they…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Beijia Chen , Yuefan Shen , Qing Shuai , Xiaowei Zhou , Kun Zhou , Youyi Zheng

Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on…

Graphics · Computer Science 2020-05-13 Kfir Aberman , Yijia Weng , Dani Lischinski , Daniel Cohen-Or , Baoquan Chen

Building 3D maps of the environment is central to robot navigation, planning, and interaction with objects in a scene. Most existing approaches that integrate semantic concepts with 3D maps largely remain confined to the closed-set setting:…

Despite recent advancements in learning-based motion in-betweening, a key limitation has been overlooked: the requirement for character-specific datasets. In this work, we introduce AnyMoLe, a novel method that addresses this limitation by…

Graphics · Computer Science 2025-03-12 Kwan Yun , Seokhyeon Hong , Chaelin Kim , Junyong Noh

Sketch animation has emerged as a transformative technology, bridging art and science to create dynamic visual narratives across various fields such as entertainment, education, healthcare, and virtual reality. This survey explores recent…

Graphics · Computer Science 2026-02-27 Gaurav Rai , Ojaswa Sharma