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Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yanqin Jiang , Chaohui Yu , Chenjie Cao , Fan Wang , Weiming Hu , Jin Gao

We introduce AirLetters, a new video dataset consisting of real-world videos of human-generated, articulated motions. Specifically, our dataset requires a vision model to predict letters that humans draw in the air. Unlike existing video…

Computer Vision and Pattern Recognition · Computer Science 2024-10-07 Rishit Dagli , Guillaume Berger , Joanna Materzynska , Ingo Bax , Roland Memisevic

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

Graphics · Computer Science 2023-10-10 Jose Luis Ponton

Recently, while text-driven human motion generation has received massive research attention, most existing text-driven motion generators are generally only designed to generate motion sequences in a blank background. While this is the case,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Haoxuan Qu , Ziyan Guo , Jun Liu

Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Peishan Cong , Ziyi Wang , Zhiyang Dou , Yiming Ren , Wei Yin , Kai Cheng , Yujing Sun , Xiaoxiao Long , Xinge Zhu , Yuexin Ma

Character image animation, which synthesizes videos of reference characters driven by pose sequences, has advanced rapidly but remains largely limited to single-human settings. Existing methods struggle to generalize to multi-humanoid…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Xirui Hu , Yanbo Ding , Jiahao Wang , Tingting Shi , Yali Wang , Guo Zhi Zhi , Weizhan Zhang

With the recent success of deep learning algorithms, many researchers have focused on generative models for human motion animation. However, the research community lacks a platform for training and benchmarking various algorithms, and the…

Graphics · Computer Science 2021-12-14 Yizhou Zhao , Wensi Ai , Liang Qiu , Pan Lu , Feng Shi , Tian Han , Song-Chun Zhu

In order to better simulate the real human conversation process, models need to generate dialogue utterances based on not only preceding textual contexts but also visual contexts. However, with the development of multi-modal dialogue…

Computation and Language · Computer Science 2021-09-29 Shuhe Wang , Yuxian Meng , Xiaoya Li , Xiaofei Sun , Rongbin Ouyang , Jiwei Li

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Animated movies are captivating for their unique character designs and imaginative storytelling, yet they pose significant challenges for existing recognition systems. Unlike the consistent visual patterns detected by conventional face…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Zhongrui Gui , Junyu Xie , Tengda Han , Weidi Xie , Andrew Zisserman

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Li Hu , Guangyuan Wang , Zhen Shen , Xin Gao , Dechao Meng , Lian Zhuo , Peng Zhang , Bang Zhang , Liefeng Bo

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

Despite the remarkable advancements in head reenactment, the existing methods face challenges in cross-domain head reenactment, which aims to transfer human motions to domains outside the human, including cartoon characters. It is still…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Taewoong Kang , Jeongsik Oh , Jaeseong Lee , Sunghyun Park , Jaegul Choo

Video Diffusion Models (VDMs) offer a promising approach for simulating dynamic scenes and environments, with broad applications in robotics and media generation. However, existing models often generate temporally incoherent content that…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zhexiao Xiong , Yizhi Song , Liu He , Wei Xiong , Yu Yuan , Feng Qiao , Nathan Jacobs

Trajectory visualization and animation play critical roles in robotics research. However, existing data visualization and animation tools often lack flexibility, scalability, and versatility, resulting in limited capability to fully explore…

Robotics · Computer Science 2023-10-19 Yunlong Song , Davide Scaramuzza

The availability of affordable 3D full body reconstruction systems has given rise to free-viewpoint video (FVV) of human shapes. Most existing solutions produce temporally uncorrelated point clouds or meshes with unknown point/vertex…

Computer Vision and Pattern Recognition · Computer Science 2018-10-15 Zhong Li , Minye Wu , Wangyiteng Zhou , Jingyi Yu

Automatic high-quality rendering of anime scenes from complex real-world images is of significant practical value. The challenges of this task lie in the complexity of the scenes, the unique features of anime style, and the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Yuxin Jiang , Liming Jiang , Shuai Yang , Chen Change Loy

Animation techniques bring digital 3D worlds and characters to life. However, manual animation is tedious and automated techniques are often specialized to narrow shape classes. In our work, we propose a technique for automatic re-animation…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Lukas Uzolas , Elmar Eisemann , Petr Kellnhofer

With the advancement of conversational AI, research on bodily expressions, including gestures and facial expressions, has also progressed. However, many existing studies focus on photorealistic avatars, making them unsuitable for…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Taisei Omine , Naoyuki Kawabata , Fuminori Homma